I can do the glow maps just fine, but I'm guessing I have to create some animations and add them in somehow?
thanks
scn BlinkingSCPTInt bBlinkInt rSelfBegin GameMode Set bBlink to (bBlink == 0) If rSelf If bBlink SwapTextureOnRef rSelf "Filepath\BlinkOff" "Filepath\BlinkOn" Else SwapTextureOnRef rSelf "Filepath\BlinkOn" "Filepath\BlinkOff" EndIf Else Set rSelf to GetSelf ; function may work implicitly? EndIfEndNot sure about the syntax and haven't used this new function yet, but here's a use of it in FalloutNV.ESM
SwapTexture player "##Screen:0" "weapons\1handpistol\EuclidScreenFailure"