In troubleshooting a mod conflict, I ran into this problem. One mod (Graphic Herbalism) replaces the usual container activation of Kollops with a scripted solution, but always adds an individual pearl (on success) directly to the Player. Pearls Enhanced uses the random_pearl leveld list to add all its nice pretty pearls, but is bypassed by GH. SO, is it possible to add an item, from a leveled list, to the player via script? I tried using the console to test with:
player -> additem random_pearl 01
All it did was add a broken item to my inventory called "random_pearl" - so is this a dead end, or can it be done? I checked in MWSFD, but couldn't find any "additem" examples there that weren't just objects.
Rochndil, who can just rip the scripts out if necessary, but hates inelegant solutions...