The most obvious way is to create a response topic that contains just a full stop and no audio and link that to the second part of the player's dialogue but that is not exactly ideal.
Is there a better way to extend the player's lines?
Also if someone could help with these problems (posted in the quick questions thread, no luck ):
	Spoiler 	
I'm really starting to hate the Papyrus compiler... Topic info fragment:
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No amount of braces added to that line prevents this error. If I remove this (= kTempForm as Weapon) from the line it compiles. I need the script to directly modify the contents of the array property I have defined in ZAR_GlobalFunctionScript1 but this stupid compiler is preventing this. Surely what I am doing is legal? 	While iIndex > 0		iIndex -= 1		kTempForm = kPlayerRef.GetNthForm(iIndex)		If kTempForm.HasKeyword((kQuest as ZAR_GlobalFunctionScript1).VendorItemWeapon)			iItemCount = kPlayerRef.GetItemCount(kTempForm)			iCount1 = iItemCount + iCount2			While iCount1 > iCount2				(kQuest as ZAR_GlobalFunctionScript1).WhiterunWeaponsArray[iIndex + iCount2] = kTempForm as Weapon	;Compiler complains about this line only!!! ): required (...)+ loop did not match anything at input '='				iCount2 += 1			EndWhile			kPlayerRef.RemoveItem(kTempForm, iItemCount)			akSpeaker.AddItem(kTempForm, iItemCount)		EndIf	EndWhile	kQuest.SetStage(20)	(kQuest as ZAR_GlobalFunctionScript1).WhiterunMainGateExterior.Lock(False)	Debug.Trace("Player Has been frisked and the gate has been unlocked!")	Spoiler 	
I have a quest with some dialogue and a script attached to the quest that contains some global functions. I call those functions in my TopicInfo fragments like this:
;(GetOwningQuest() as ZAR_GlobalFunctionScript1).GetPlayerDialogueTarget(PlayerRef)
The 'PlayerRef' is a property are defined in the TopicInfo fragment. The compiler spits out the following error :
;cannot call the global function GetPlayerDialogueTarget on the variable ::temp2, must call it alone or on a type
WAT?
;(GetOwningQuest() as ZAR_GlobalFunctionScript1).GetPlayerDialogueTarget(PlayerRef)
The 'PlayerRef' is a property are defined in the TopicInfo fragment. The compiler spits out the following error :
;cannot call the global function GetPlayerDialogueTarget on the variable ::temp2, must call it alone or on a type
WAT?
