So, I recently found out how to use the Debug.SendAnimationEvent - It all seems to be working fine, however I was a bit confused about the comment in the CK-Wiki:
This bypasses the check on http://www.creationkit.com/ObjectReference_Script that prevents sending events to actors. If you use it to send an event to actors, you will most likely mess up the actor permanently as the internal actor data may no longer match their animation state.
What exactly does it mean? I'm reluctant to use this function, as the problems these kind of functions produce usually only show later on in the development. What is meant by "messing up the actor permanently"? Is that only because the actor will keep playing this animation forever?
I'd be grateful for more information on that. I think every modder would benefit from it!
All the best,
Nicolas