HELP PLEASE with 3DS Max & Nifskope

Post » Tue Mar 05, 2013 8:42 pm


Hi, i been trying to Learn how to model for Skyrim and since i am such a big noob in that department i need some help... i was able to modify a Dog Mesh and successfully made it work into game, but the mesh in game has this strange spiky long vertex that make the model neck look odd, it starts right from his mouth and goes all the way down into his foots, i been using the following tutorial:



http://www.youtube.com/watch?feature=player_embedded&v=eoIbe4-hYdI



And here is a pic of the issue i am having: http://imgboot.com/thumbs-large/EtaYorius/screenshot2.jpg


Anyone knows what i did wrong and how do i fix it?


PLEASE i NEED HELP.
User avatar
Charles Weber
 
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Post » Tue Mar 05, 2013 6:43 pm

That's an improperly weighted vertex. You'll have to re-weight it in 3DS.
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Sarah Evason
 
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