Shading option adds bump mapping and details to textures?

Post » Wed Mar 06, 2013 5:59 am

Hello,

just wondering. When I set Shading to High, textures are much better and no more flat . But why is this feature in the shading options? That makes no sense. I'd make more sense in the Objects Quality options (at High settings, for example)

http://cl.jroo.me/z3/9/v/o/e/a.baa-Crysis-3-Shader-Detail-Mediu.jpg

Is this tesselation?

P.S. Oh, Crytek, please fix missing indoor shadows.
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Horror- Puppe
 
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Post » Wed Mar 06, 2013 2:23 am

Anything that's not geometry based is classed as shading, like Parallax Occlusion Mapping. Tessellation is geometry based hence "object quality".
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Karine laverre
 
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