Spoiler
[03/05/2013 - 08:03:00PM] Papyrus log opened (PC)
[03/05/2013 - 08:03:00PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[03/05/2013 - 08:03:00PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[03/05/2013 - 08:03:02PM] Cannot open store for class "dlc1scwispwallscript", missing file?
[03/05/2013 - 08:03:02PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file?
[03/05/2013 - 08:03:02PM] Cannot open store for class "chherdingquestscript", missing file?
[03/05/2013 - 08:03:03PM] Error: Unable to bind script DLC2WaterScript to (0401AAD8) because their base types do not match
[03/05/2013 - 08:03:05PM] warning: Property Replacer on script DBPotteryRestore attached to (000CB588) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property DLC1VampireChange on script QF_VC01_0005C625 attached to VC01 (0005C625) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property DLC1VampireLordDisallow on script QF_VC01_0005C625 attached to VC01 (0005C625) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property LoS_Enable_Villages on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property LoS_Enable_Roads on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property LoS_DEBUG on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property poles_Alias_Villages on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property poles_Alias_Roads on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property LOS_L_OFF on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property LOS_L_ON on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property light_Alias_Roads on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property light_Alias_Villages on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property LoS_TOGGLE on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property Replacer on script DBPotteryRestore attached to (000BBAF4) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property Replacer on script DBPotteryRestore attached to (000BBAF3) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] VM is freezing...
[03/05/2013 - 08:03:05PM] VM is frozen
[03/05/2013 - 08:03:05PM] Reverting game...
[03/05/2013 - 08:03:05PM] Error: Unable to bind script DLC2WaterScript to (0401AAD8) because their base types do not match
[03/05/2013 - 08:03:05PM] warning: Property Replacer on script DBPotteryRestore attached to (000CB588) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property Replacer on script DBPotteryRestore attached to (000BBAF3) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property Replacer on script DBPotteryRestore attached to (000BBAF4) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property DLC1VampireChange on script QF_VC01_0005C625 attached to VC01 (0005C625) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property DLC1VampireLordDisallow on script QF_VC01_0005C625 attached to VC01 (0005C625) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property LoS_Enable_Villages on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property LoS_Enable_Roads on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property LoS_DEBUG on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property poles_Alias_Villages on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property poles_Alias_Roads on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property LOS_L_OFF on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property LOS_L_ON on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property light_Alias_Roads on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property light_Alias_Villages on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property LoS_TOGGLE on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:14PM] Loading game...
[03/05/2013 - 08:03:14PM] VM is thawing...
[03/05/2013 - 08:03:15PM] AbWisp Effect Start on: None
[03/05/2013 - 08:03:15PM] ========== Convenient Horses: Scanning for supported plugins...
[03/05/2013 - 08:03:15PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!
[03/05/2013 - 08:03:15PM] Error: File "Convenient Horse Herding.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[CH (36020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 84
[CH (36020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 111
[03/05/2013 - 08:03:15PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[CH (36020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 85
[CH (36020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 111
[03/05/2013 - 08:03:15PM] Error: File "HothFollower.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[CH (36020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 86
[CH (36020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 111
[03/05/2013 - 08:03:15PM] Error: File "CompanionValfar.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[CH (36020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 87
[CH (36020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 111
[03/05/2013 - 08:03:15PM] ========== Convenient Horses: Scan complete.
[03/05/2013 - 08:03:15PM] ========== Auto Unequip Ammo: Scanning for supported plugins...
[03/05/2013 - 08:03:15PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!
[03/05/2013 - 08:03:15PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[AUA (3800C6C2)].AUAQuestScript.GameLoaded() - "AUAQuestScript.psc" Line 40
[AUA (3800C6C2)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 73
[03/05/2013 - 08:03:15PM] ========== Auto Unequip Ammo: Scan complete.
[03/05/2013 - 08:03:15PM] Error: (000EC188): cannot enable an object with an enable state parent.
stack:
[ (000EC188)].lvlpredatorscript.Enable() - "<native>" Line ?
[ (000EC188)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[03/05/2013 - 08:03:15PM] Sending EVP to self and witchlight children ([Actor < (00108FD6)>])
[03/05/2013 - 08:03:15PM] Witchlights are the Following:
[03/05/2013 - 08:03:15PM] --------------------------------
[03/05/2013 - 08:03:15PM] [WitchlightActorScript < (00108FD3)>]
[03/05/2013 - 08:03:15PM] [WitchlightActorScript < (00108FD5)>]
[03/05/2013 - 08:03:15PM] [WitchlightActorScript < (00108FD4)>]
[03/05/2013 - 08:03:15PM] --------------------------------
[03/05/2013 - 08:03:16PM]
[03/05/2013 - 08:03:16PM] =====Shooting Stars is searching for SKSE and SkyUI. Any errors below are harmless.=====
[03/05/2013 - 08:03:16PM]
[03/05/2013 - 08:03:16PM]
[03/05/2013 - 08:03:16PM] =====Shooting Stars is finished searching!=====
[03/05/2013 - 08:03:16PM]
[03/05/2013 - 08:03:17PM] ~~~~~ Footprints: Running Maintenance ~~~~~
[03/05/2013 - 08:03:17PM] ~~~~~ Footprints VC: SKSE Check Running ~~~~~
[03/05/2013 - 08:03:17PM] ~~~~~ Footprints VC: Checking if update is required. (Current Version: 0.990000) ~~~~~
[03/05/2013 - 08:03:17PM] ~~~~~ Footprints VC: Versions match. No Update Required! ~~~~~
[03/05/2013 - 08:03:17PM] ~~~~~ Footprints: Checking for DLC. Any error printed next is harmless. ~~~~~
[03/05/2013 - 08:03:17PM] ~~~~~ Footprints: Done checking for DLC ~~~~~
[03/05/2013 - 08:03:17PM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~
[03/05/2013 - 08:03:35PM] Info: *Achievement 1 awarded - a winnar is you!*
[03/05/2013 - 08:04:01PM] [MQ102pvssyrTrigger < (000AC137)>] triggered by [WIDeadBodyCleanupScript < (0002BFA2)>]
[03/05/2013 - 08:04:11PM] Error: Cannot call Play() on a None object, aborting function call
stack:
[ (2200BAEB)].FXBirdFleeSCRIPT.OnCellAttach() - "FXBirdFleeSCRIPT.psc" Line 19
[03/05/2013 - 08:04:11PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[ (2200BAEB)].FXBirdFleeSCRIPT.OnCellAttach() - "FXBirdFleeSCRIPT.psc" Line 19
[03/05/2013 - 08:04:12PM] Error: Attempting to stop an invalid sound instance
stack:
<unknown self>.Sound.StopInstance() - "<native>" Line ?
[ (2200BAEB)].FXBirdFleeSCRIPT.OnTriggerEnter() - "FXBirdFleeSCRIPT.psc" Line 33
[03/05/2013 - 08:04:31PM] [MQ102pvssyrTrigger < (000AC138)>] triggered by [WIDeadBodyCleanupScript < (0002BFA2)>]
[03/05/2013 - 08:04:35PM] Info: *Achievement 29 awarded - a winnar is you!*
[03/05/2013 - 08:04:38PM] Error: (000EC186): cannot enable an object with an enable state parent.
stack:
[ (000EC186)].lvlpredatorscript.Enable() - "<native>" Line ?
[ (000EC186)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[03/05/2013 - 08:04:39PM] Error: (000FA2E2): cannot enable an object with an enable state parent.
stack:
[ (000FA2E2)].lvlpredatorscript.Enable() - "<native>" Line ?
[ (000FA2E2)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[03/05/2013 - 08:04:39PM] Error: (000FA2E1): cannot enable an object with an enable state parent.
stack:
[ (000FA2E1)].lvlpredatorscript.Enable() - "<native>" Line ?
[ (000FA2E1)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[03/05/2013 - 08:05:01PM] [MQ102pvssyrTrigger < (00109C2F)>] triggered by [WIDeadBodyCleanupScript < (0002BFA2)>]
[03/05/2013 - 08:05:38PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture
[03/05/2013 - 08:05:38PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]ProcessingHit OnBeginState() WasProjectile: False
[03/05/2013 - 08:05:38PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (04038C07)>]RollForRieklings()
[03/05/2013 - 08:05:38PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (04038C07)>]RollForRieklings() chance: 25.000000, roll: 51.000000
[03/05/2013 - 08:05:38PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]OnHit() akProjectile: None
[03/05/2013 - 08:05:38PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]OnHit() akSource: [WEAPON < (000001F4)>]
[03/05/2013 - 08:05:38PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]OnHit() WasProjectile: False
[03/05/2013 - 08:05:53PM] Error: (000EC18E): cannot enable an object with an enable state parent.
stack:
[ (000EC18E)].lvlpredatorscript.Enable() - "<native>" Line ?
[ (000EC18E)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[03/05/2013 - 08:06:35PM] victim just died
[03/05/2013 - 08:06:35PM] victim just died
[03/05/2013 - 08:06:38PM] warning: Assigning None to a non-object variable named "::temp10"
stack:
[Active effect 1 on (2301859E)].ReanimateAshPile.OnDying() - "ReanimateAshPile.psc" Line 105
[03/05/2013 - 08:06:38PM] warning: Assigning None to a non-object variable named "::temp10"
stack:
[Active effect 2 on (2301859E)].ReanimateAshPile.OnDying() - "ReanimateAshPile.psc" Line 105
[03/05/2013 - 08:06:46PM] Error: Cannot call SendStoryEvent() on a None object, aborting function call
stack:
[ (0008F62D)].WETriggerScript.StartEncounter() - "WETriggerScript.psc" Line ?
[ (0008F62D)].WETriggerScript.OnCellLoad() - "WETriggerScript.psc" Line 138
[03/05/2013 - 08:03:00PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[03/05/2013 - 08:03:00PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[03/05/2013 - 08:03:02PM] Cannot open store for class "dlc1scwispwallscript", missing file?
[03/05/2013 - 08:03:02PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file?
[03/05/2013 - 08:03:02PM] Cannot open store for class "chherdingquestscript", missing file?
[03/05/2013 - 08:03:03PM] Error: Unable to bind script DLC2WaterScript to (0401AAD8) because their base types do not match
[03/05/2013 - 08:03:05PM] warning: Property Replacer on script DBPotteryRestore attached to (000CB588) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property DLC1VampireChange on script QF_VC01_0005C625 attached to VC01 (0005C625) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property DLC1VampireLordDisallow on script QF_VC01_0005C625 attached to VC01 (0005C625) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property LoS_Enable_Villages on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property LoS_Enable_Roads on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property LoS_DEBUG on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property poles_Alias_Villages on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property poles_Alias_Roads on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property LOS_L_OFF on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property LOS_L_ON on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property light_Alias_Roads on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property light_Alias_Villages on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property LoS_TOGGLE on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property Replacer on script DBPotteryRestore attached to (000BBAF4) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] warning: Property Replacer on script DBPotteryRestore attached to (000BBAF3) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:05PM] VM is freezing...
[03/05/2013 - 08:03:05PM] VM is frozen
[03/05/2013 - 08:03:05PM] Reverting game...
[03/05/2013 - 08:03:05PM] Error: Unable to bind script DLC2WaterScript to (0401AAD8) because their base types do not match
[03/05/2013 - 08:03:05PM] warning: Property Replacer on script DBPotteryRestore attached to (000CB588) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property Replacer on script DBPotteryRestore attached to (000BBAF3) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property Replacer on script DBPotteryRestore attached to (000BBAF4) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property DLC1VampireChange on script QF_VC01_0005C625 attached to VC01 (0005C625) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property DLC1VampireLordDisallow on script QF_VC01_0005C625 attached to VC01 (0005C625) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property LoS_Enable_Villages on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property LoS_Enable_Roads on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property LoS_DEBUG on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property poles_Alias_Villages on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property poles_Alias_Roads on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property LOS_L_OFF on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property LOS_L_ON on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property light_Alias_Roads on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property light_Alias_Villages on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:06PM] warning: Property LoS_TOGGLE on script SF_mannyLoS_Quest_Scene_0100D139 attached to (0500D139) cannot be initialized because the script no longer contains that property
[03/05/2013 - 08:03:14PM] Loading game...
[03/05/2013 - 08:03:14PM] VM is thawing...
[03/05/2013 - 08:03:15PM] AbWisp Effect Start on: None
[03/05/2013 - 08:03:15PM] ========== Convenient Horses: Scanning for supported plugins...
[03/05/2013 - 08:03:15PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!
[03/05/2013 - 08:03:15PM] Error: File "Convenient Horse Herding.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[CH (36020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 84
[CH (36020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 111
[03/05/2013 - 08:03:15PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[CH (36020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 85
[CH (36020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 111
[03/05/2013 - 08:03:15PM] Error: File "HothFollower.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[CH (36020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 86
[CH (36020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 111
[03/05/2013 - 08:03:15PM] Error: File "CompanionValfar.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[CH (36020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 87
[CH (36020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 111
[03/05/2013 - 08:03:15PM] ========== Convenient Horses: Scan complete.
[03/05/2013 - 08:03:15PM] ========== Auto Unequip Ammo: Scanning for supported plugins...
[03/05/2013 - 08:03:15PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!
[03/05/2013 - 08:03:15PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[AUA (3800C6C2)].AUAQuestScript.GameLoaded() - "AUAQuestScript.psc" Line 40
[AUA (3800C6C2)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 73
[03/05/2013 - 08:03:15PM] ========== Auto Unequip Ammo: Scan complete.
[03/05/2013 - 08:03:15PM] Error: (000EC188): cannot enable an object with an enable state parent.
stack:
[ (000EC188)].lvlpredatorscript.Enable() - "<native>" Line ?
[ (000EC188)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[03/05/2013 - 08:03:15PM] Sending EVP to self and witchlight children ([Actor < (00108FD6)>])
[03/05/2013 - 08:03:15PM] Witchlights are the Following:
[03/05/2013 - 08:03:15PM] --------------------------------
[03/05/2013 - 08:03:15PM] [WitchlightActorScript < (00108FD3)>]
[03/05/2013 - 08:03:15PM] [WitchlightActorScript < (00108FD5)>]
[03/05/2013 - 08:03:15PM] [WitchlightActorScript < (00108FD4)>]
[03/05/2013 - 08:03:15PM] --------------------------------
[03/05/2013 - 08:03:16PM]
[03/05/2013 - 08:03:16PM] =====Shooting Stars is searching for SKSE and SkyUI. Any errors below are harmless.=====
[03/05/2013 - 08:03:16PM]
[03/05/2013 - 08:03:16PM]
[03/05/2013 - 08:03:16PM] =====Shooting Stars is finished searching!=====
[03/05/2013 - 08:03:16PM]
[03/05/2013 - 08:03:17PM] ~~~~~ Footprints: Running Maintenance ~~~~~
[03/05/2013 - 08:03:17PM] ~~~~~ Footprints VC: SKSE Check Running ~~~~~
[03/05/2013 - 08:03:17PM] ~~~~~ Footprints VC: Checking if update is required. (Current Version: 0.990000) ~~~~~
[03/05/2013 - 08:03:17PM] ~~~~~ Footprints VC: Versions match. No Update Required! ~~~~~
[03/05/2013 - 08:03:17PM] ~~~~~ Footprints: Checking for DLC. Any error printed next is harmless. ~~~~~
[03/05/2013 - 08:03:17PM] ~~~~~ Footprints: Done checking for DLC ~~~~~
[03/05/2013 - 08:03:17PM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~
[03/05/2013 - 08:03:35PM] Info: *Achievement 1 awarded - a winnar is you!*
[03/05/2013 - 08:04:01PM] [MQ102pvssyrTrigger < (000AC137)>] triggered by [WIDeadBodyCleanupScript < (0002BFA2)>]
[03/05/2013 - 08:04:11PM] Error: Cannot call Play() on a None object, aborting function call
stack:
[ (2200BAEB)].FXBirdFleeSCRIPT.OnCellAttach() - "FXBirdFleeSCRIPT.psc" Line 19
[03/05/2013 - 08:04:11PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[ (2200BAEB)].FXBirdFleeSCRIPT.OnCellAttach() - "FXBirdFleeSCRIPT.psc" Line 19
[03/05/2013 - 08:04:12PM] Error: Attempting to stop an invalid sound instance
stack:
<unknown self>.Sound.StopInstance() - "<native>" Line ?
[ (2200BAEB)].FXBirdFleeSCRIPT.OnTriggerEnter() - "FXBirdFleeSCRIPT.psc" Line 33
[03/05/2013 - 08:04:31PM] [MQ102pvssyrTrigger < (000AC138)>] triggered by [WIDeadBodyCleanupScript < (0002BFA2)>]
[03/05/2013 - 08:04:35PM] Info: *Achievement 29 awarded - a winnar is you!*
[03/05/2013 - 08:04:38PM] Error: (000EC186): cannot enable an object with an enable state parent.
stack:
[ (000EC186)].lvlpredatorscript.Enable() - "<native>" Line ?
[ (000EC186)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[03/05/2013 - 08:04:39PM] Error: (000FA2E2): cannot enable an object with an enable state parent.
stack:
[ (000FA2E2)].lvlpredatorscript.Enable() - "<native>" Line ?
[ (000FA2E2)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[03/05/2013 - 08:04:39PM] Error: (000FA2E1): cannot enable an object with an enable state parent.
stack:
[ (000FA2E1)].lvlpredatorscript.Enable() - "<native>" Line ?
[ (000FA2E1)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[03/05/2013 - 08:05:01PM] [MQ102pvssyrTrigger < (00109C2F)>] triggered by [WIDeadBodyCleanupScript < (0002BFA2)>]
[03/05/2013 - 08:05:38PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture
[03/05/2013 - 08:05:38PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]ProcessingHit OnBeginState() WasProjectile: False
[03/05/2013 - 08:05:38PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (04038C07)>]RollForRieklings()
[03/05/2013 - 08:05:38PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (04038C07)>]RollForRieklings() chance: 25.000000, roll: 51.000000
[03/05/2013 - 08:05:38PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]OnHit() akProjectile: None
[03/05/2013 - 08:05:38PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]OnHit() akSource: [WEAPON < (000001F4)>]
[03/05/2013 - 08:05:38PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]OnHit() WasProjectile: False
[03/05/2013 - 08:05:53PM] Error: (000EC18E): cannot enable an object with an enable state parent.
stack:
[ (000EC18E)].lvlpredatorscript.Enable() - "<native>" Line ?
[ (000EC18E)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[03/05/2013 - 08:06:35PM] victim just died
[03/05/2013 - 08:06:35PM] victim just died
[03/05/2013 - 08:06:38PM] warning: Assigning None to a non-object variable named "::temp10"
stack:
[Active effect 1 on (2301859E)].ReanimateAshPile.OnDying() - "ReanimateAshPile.psc" Line 105
[03/05/2013 - 08:06:38PM] warning: Assigning None to a non-object variable named "::temp10"
stack:
[Active effect 2 on (2301859E)].ReanimateAshPile.OnDying() - "ReanimateAshPile.psc" Line 105
[03/05/2013 - 08:06:46PM] Error: Cannot call SendStoryEvent() on a None object, aborting function call
stack:
[ (0008F62D)].WETriggerScript.StartEncounter() - "WETriggerScript.psc" Line ?
[ (0008F62D)].WETriggerScript.OnCellLoad() - "WETriggerScript.psc" Line 138