» Thu Mar 07, 2013 1:45 am
The thing is, Deathmatch is where you really see the weakness of SCAR. Everyone complains about SCAR being OP, but it has a huge ammo problem compared to say....Typhoon. The interval between killing one enemy, and another joker showing up is extremely tight. While using SCAR, I barely even have time to pop in a new magazine. I'll be forced to nudge enemies in desperation.
It's true that being in such situation probably improves your skill alot, but Deathmatch is a bit of a total mess for me. Deathmatch favors Jackal, Typhoon and M60 users due to the ratio of ammo needed to kill enemies over total ammo in the magazine. As a SCAR user, I find it relatively rare to kill two enemies without desperately needing to reload. And reloading is quite a luxury in Deathmatch.
I'm not trying to **** on you, but SCAR is 6-7 shot kill with Armor, and maybe 10 or more with the lag. It holds roughly 40 with Ext. Magz.
Maybe it's your aim...? I can see the complaint if it's Relentless kill, but a Triple seems reasonable.
However, I agree that Typhoons and M60 may have a better chance at more killing streak. Not so much the Jackal though, IMO.
6-7 is theoretical. You're not always in ideal situations, like an enemy facing his back to you. Sometimes your enemy is a good player who knows how to strafe to avoid shots. Take all that into account, using up 15 ammo per kill is quite common.
And if you're in a close range dogfight, you're not gonna be stingy with ammo and you'll easily waste up to 5 ammo even after the enemy is dead.
Ah, right.