Takedown is embarassingly weak for a gun which fires so loud

Post » Thu Mar 07, 2013 3:13 am

I've tried using Takedown as a replacement to SCAR, since I like the idea of single lethal shots as opposed to large bursts of bullets. The problem is, the Takedown isn't anywhere near as lethal as it sounds. The firing sound certainly makes it appear to be shooting nukes instead of bullets, but I have literally pumped in 6 shots into an enemy's torso without managing to kill him.

With that 6 shots, I could have almost killed that same enemy with a SCAR in half that time. And since the Takedown fires single shots, in which every shot must count, I find the amount of shots required to kill someone rather staggering. I'm not talking about headshots here, because every weapon seems powerful when landing a headshot. But I really expected more from torso shots.

This moves the Takedown to being only useful in long range shots. At mid range and short range, it gets dominated by SCAR, Typhoon and Jackal.
User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Thu Mar 07, 2013 8:08 am

I've tried using Takedown as a replacement to SCAR, since I like the idea of single lethal shots as opposed to large bursts of bullets. The problem is, the Takedown isn't anywhere near as lethal as it sounds. The firing sound certainly makes it appear to be shooting nukes instead of bullets, but I have literally pumped in 6 shots into an enemy's torso without managing to kill him.

With that 6 shots, I could have almost killed that same enemy with a SCAR in half that time. And since the Takedown fires single shots, in which every shot must count, I find the amount of shots required to kill someone rather staggering. I'm not talking about headshots here, because every weapon seems powerful when landing a headshot. But I really expected more from torso shots.

This moves the Takedown to being only useful in long range shots. At mid range and short range, it gets dominated by SCAR, Typhoon and Jackal.

Takedown and Grendels are supposed to be for Mid- to Long-range. It's essentially a sniping assault rifle, and anti-armor weapon.

Luckily, Crytek is looking to buff these weapons and nerf the SCAR and FY71M.
User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Thu Mar 07, 2013 2:05 am

Takedown and Grendels are supposed to be for Mid- to Long-range. It's essentially a sniping assault rifle, and anti-armor weapon.

Luckily, Crytek is looking to buff these weapons and nerf the SCAR and FY71M.

The thing is, the Takedown isn't even necessarily better than Grendel or SCAR in mid range. It only excels in long range
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Thu Mar 07, 2013 1:13 am

Takedown is 4 shots not 6, and its 2 on the head. Its pretty awesome if your aim is on point. Similar to dsg reflex style
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Thu Mar 07, 2013 3:27 am

Takedown is long range? Lol I wish, after the first bullet if you keep firing all accuracy goes out the freaking window. The gun jumps around like a startled rabbit, I've actually found it more effective at medium ranges. I can control the recoil but the SPREAD is something I can't control, and the very thought of a single-shot rifle having spread is absurd.

Takedown's damage is fine, accuracy and stability need a buff. GRENDEL is the gun with a damage problem.

The times where you're experiencing an absurdly large amount of bullets to kill an enemy is a mysterious glitch which is affecting more or less all guns, randomly making half the shots not register or something. See SDub's thread: http://www.gamesas.com/forums/topic62007
Until that glitch exists it's impossible to get a 100% reliable count on how many bullets a gun takes to kill someone, we can be around 90-95% sure but that other 5% of the time something strange happens to the damage.
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Thu Mar 07, 2013 4:48 am

They should have named it the SCAR-E to appease those who wanted the weapon in the game since it's basically the same thing ;)
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Thu Mar 07, 2013 1:40 am

There is an issue where the spread is being incorrectly calculated when firing rapid shots, this will be fixed in an upcoming data patch.
User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

Post » Wed Mar 06, 2013 9:10 pm

^EOMAGAWRD!
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am


Return to Crysis