I'd like to ask you folks on what are things and aspects that you look for and mod your Skyrim or any ES game for.
This is my order of choice when I play with mods:
1.) Gameplay Features
*Modifications that add or remove certain features to the vanilla game.
*Either aimed at immersion, realism, mechanics or the reverse they expand the gameplay.
2.) Replacers & Visual Enhancers
*Customization and personal preferences etc..
3.) Chargens & Overhauls
*Classes, Specialization, Game balancing, Dynamics, etc..
4.) Creatures, NPCs, ( Antagonists, Antiheroes besides you)
* Creature mods and additions are for me a great base for expansion of those below like
weapons & armors it makes it easier to see those integrated.
* For me they are an essential base to any game they serve as the core for building of on everything else.
* They're also easier to integrate into vanilla lore than those below so these kinds of modifications rank higher.
5.) All other static mods like (Weapons, Armor, Magic, Alchemy, Spells, etc..)
* I take it back though it could be vice versa with #4 & #5, it's like on the argument of the chicken and the egg.
As they're also the best mods to install first I guess, less worries about script references being left behind
in your saves as the majority of these mods don't have much need for scripts to be integrated into the game, unless
they're like mini-quests for weapons and armor types.
Things to be missed from previous ES games:
*Bartering with style like in Morrowind
Me: "3x Mazte for 1x sweetroll?"
Shopkeeper: "Stop [censored] the Barter button!"
System: "Barter Successful"
Me: "Oh thank you, Divines bless your kind heart"
Shopkeeper: "Stop [censored] the Barter button!"
System: "Barter Successful"
Me: "Oh thank you, Divines bless your kind heart"
*Custom spell making
To destroy all who oppose me with fire & ice..
*Classes and specialization
I'm feel familiar
*Relationship system
Oh stop it you..
Things that I find personally vanilla Skyrim lacked and had:
*Economics system
If bartering comes at the "fixed" priced style, the there should have been more balancing on the prices of every item in Skyrim.
The selling & buying prices for customers and shopkeepers should have been relatively more close to each other and all
items in game should have had lower and more reasonable values. Speech should have been a little more useful.
The selling & buying prices for customers and shopkeepers should have been relatively more close to each other and all
items in game should have had lower and more reasonable values. Speech should have been a little more useful.
*No classes & specialization
There is little mechanics that come into play when you first choose what type of char you want to play at chargen.
The foundation of your character = race+advlt+knowledge makes it really only useful for early early early level play
and after that just becomes obsolete. If the classes and specialization was removed there should have been some
mechanic that determined you were an "advlt" other than you racial powers and abilities, in Skyrim I just felt like
being born a newborn baby without any kind of knowledge of the world around me, I felt naked with no knowledge
of being good at anything. The thing is you're an advlt as you play through chargen so there should have been
more depth to giving you classes and specialization as it gave you a background in your pastlife having
some good knowledge in some skills and little to none in others. Race should not = class, backstory, skillset, and
knowledge, instead it should be the foundation for all these.
The foundation of your character = race+advlt+knowledge makes it really only useful for early early early level play
and after that just becomes obsolete. If the classes and specialization was removed there should have been some
mechanic that determined you were an "advlt" other than you racial powers and abilities, in Skyrim I just felt like
being born a newborn baby without any kind of knowledge of the world around me, I felt naked with no knowledge
of being good at anything. The thing is you're an advlt as you play through chargen so there should have been
more depth to giving you classes and specialization as it gave you a background in your pastlife having
some good knowledge in some skills and little to none in others. Race should not = class, backstory, skillset, and
knowledge, instead it should be the foundation for all these.
*No consequences for joining different factions
I don't mind being a bannerlord, as it does feel rewarding to be the hero of every faction though.
*Feeling of little to no emphasis on PC importance
but also at the same time feeling time just halted without the PCs presence - PC felt like master of every procrastinating NPCs 
I guess that neutralizes it?

I guess that neutralizes it?
*Marriage
I never tried this feature so..
Which is why I just think there is a certain balance that needs to be achieved. Sometimes innovation in games can tend to lead us to our roots - primitivity and simplification, we're just somewhat nearing to that point of being "plug-and-play". There is also a right kind of certain balance between realism in games and escapism from realism (reality). If you take away too much variables from a game and thus reduce roleplaying aspects of the core of the Elder Scrolls is about, like I felt what Skyrim is (IMHO) it becomes a casual-linear game. If you add too much aspects and realism it just becomes a game that is really tedious to play involving lots of math and computation. Balance between those is a point of nirvana we all want. I guess..
And also I do not think in anyway Skyrim is inferior to any previous ES game, what I mean is only inferior to some aspects and superior in others.