Did the input lag get fixed?

Post » Fri Mar 08, 2013 6:44 am

I enjoyed the open beta but it was let down by the mouse input lag- gave a sluggish response, as if vsync was on.

Whilst many others had this problem I'm not aware of Crytek acknowledging it.

If you have C3 retail and noticed the problem in the open beta: is it still there? This decides if I'm buying the game.

Thanks!
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Sammygirl
 
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Post » Fri Mar 08, 2013 2:01 am

Bump! I wonder too whether it's fixed or still there!
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neil slattery
 
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Post » Thu Mar 07, 2013 9:26 pm

me 3, input lag is annoying as hell. although disabling mouse acceleration in C2 somewhat improved mouse moving and aiming, it was still there.
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Claire
 
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Post » Fri Mar 08, 2013 5:46 am

They said nothing is affecting the mouse input, which is not true. You have the answer on the last page of Crytek Q&A thread. They'll have to look into it more.
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Carolyne Bolt
 
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Post » Thu Mar 07, 2013 8:54 pm

I bit the bullet. Strange results:

The tutorial has no input lag- very responsive.

The campaign still has input lag. Yet to try MP.

It might be linked to frame rate: I'd guess the tutorial ran at 100+ fps whilst the campaign is 40-50.
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Jerry Cox
 
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Post » Thu Mar 07, 2013 9:10 pm

It might be linked to frame rate: I'd guess the tutorial ran at 100+ fps whilst the campaign is 40-50.
input lag is idd correspondent to FPS... but the problem was that having aprox 60-80 (beyond 60 fps) input lag was still there. Even if you have 50-60 fps you shouldn't notice much of input lag but in beta it was like having rocks attached to my gun so as i move to the left it takes some time to get there, it's not "instant" like it was in C2.
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Mason Nevitt
 
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Post » Fri Mar 08, 2013 1:16 am

Image
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Bethany Watkin
 
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