Crysis 2 & 3 ...crash startup: "size of shader to big for in

Post » Fri Mar 08, 2013 1:39 am

Crysis 2 & 3 ...crash startup: "size of shader to big for int 16"

I Have problem at startup whit two games... I downloaded Crysis 2 Maximum Edition from ORIGIN, press play and the screen goes black for 1 second, and i get the same error... "size of shader to big for int 16" ...the same problem whit Crysis 3 Hunter Edition donwloaded from ORIGIN. When I download the game Crysis 2 Maximun Edition from STEAM, the game start but they have problems... see this picture:


http://tinypic.com/r/9bfbde/6
http://tinypic.com/r/2uzcxoi/6
http://tinypic.com/r/iw0sg2/6
http://tinypic.com/r/2e3679f/6
http://tinypic.com/r/34z127p/6
http://tinypic.com/r/2iq26w/6
http://tinypic.com/r/2s8okf7/6
http://tinypic.com/r/4vpkld/6
http://tinypic.com/r/magy36/6
http://tinypic.com/r/8z1hf8/6


I don't have the installed the CryENGINE 3 Sandbox Editor for Crysis 2... dont's matter for me... so I dont have this value to: http://sdk.crydev.net/display/SDKDOC21/ ... t+Settings

But when I installed don'ts work...

So, this dont work for me...

My Specifications are:

Processor i7 3770
8Gb memory ram 1600
Asus P8Z77-V Motherboard
CoolerMaster Silent Pro 1000W
GTX 680 4Gb Classified ...(tested whit a Intel 4000 chipset, present the same problem)
Windows 7 64bit
nVidia Drivers 314.07

The Game it's totally update!


-----
In the folder LogBackup into the game, this is the last file:

Game Build(0) 06 Feb 13 (12 04 18)

BackupNameAttachment=" Build(0) 06 Feb 13 (12 04 18)" -- used by backup system Log Started at 02/06/13 12:04:18 Running 32 bit version Executable: C:\Program Files (x86)\Origin Games\Crysis 2 Maximum Edition\bin32\Crysis2.exe FileVersion: 1.9.0.0 ProductVersion: 1.9.0.0 Using STLport C++ Standard Library implementation Added MOD directory to CryPak Executable Command Line: "C:\Program Files (x86)\Origin Games\Crysis 2 Maximum Edition\bin32\Crysis2.exe"
Total number of logical processors: 8 Number of available logical processors: 8 Total number of system cores: 4 Number of cores available to process: 4
Processor 0: CPU: Intel Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Family: 6, Model: 10, Stepping: 9 FPU: On-Chip CPU Speed (estimated): 3410.1 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled
Processor 1: CPU: Intel Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Family: 6, Model: 10, Stepping: 9 FPU: On-Chip CPU Speed (estimated): 3410.1 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled
Processor 2: CPU: Intel Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Family: 6, Model: 10, Stepping: 9 FPU: On-Chip CPU Speed (estimated): 3410.0 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled
Processor 3: CPU: Intel Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Family: 6, Model: 10, Stepping: 9 FPU: On-Chip CPU Speed (estimated): 3410.1 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled
[Warning] Unknown command: sys_game_folder [Warning] Unknown command: sys_dll_game [Warning] Unknown command: sys_user_folder [Warning] Unknown command: r_ShaderCompilerServer [Warning] Unknown command: log_IncludeTime [Warning] Unknown command: log_verbosity [Warning] Unknown command: sys_PakLogInvalidFileAccess [Warning] Unknown command: sys_float_exceptions [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_DecalsForceDeferred' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_DrawNearZRange' is not missing in default Windows 7 64 bit SP 1 (build 6.1.7601) System language: Spanish Windows Directory: "C:\Windows" Prerequisites... * Installation of KB940105 hotfix required: no! (either not needed or already installed) Local time is 12:04:20 02/06/13, system running for 46 minutes 8145MB physical memory installed, 4732MB available, 4095MB virtual memory installed, 41 percent of memory in use PageFile usage: 69MB, Working Set: 58MB, Peak PageFile usage: 69MB, Current display mode is 1920x1080x32, (Unknown graphics card) IBM enhanced (101/102-key) keyboard and 8+ button mouse installed -------------------------------------------------------------------------------- [Warning] Unknown command: sys_game_folder [Warning] Unknown command: sys_dll_game [Warning] Unknown command: sys_user_folder [Warning] Unknown command: r_ShaderCompilerServer [Warning] Unknown command: log_IncludeTime [Warning] Unknown command: log_verbosity [Warning] Unknown command: sys_PakLogInvalidFileAccess [Warning] Unknown command: sys_float_exceptions Stream Engine Initialization GameName: Crysis 2 (TM) BuildTime: May 8 2012 17:31:21 Font initialization Physics initialization Sound initialization Initializing AudioDevice now! Initialize FMOD with dynamic memory callbacks Starting to initialize Windows Audio Session API output! Drivers found: 4 Available drivers: 1. Altavoces (Dispositivo de High Definition Audio) 2. Audio digital (S/PDIF) (Dispositivo de High Definition Audio) 3. SMT27A550-1 (NVIDIA High Definition Audio) 4. Audio digital (S/PDIF) (Dispositivo de High Definition Audio) Using speaker mode: FMOD_SPEAKERMODE_5POINT1 Initializing FMOD-EX now! Initialized FMOD-EX Available record drivers: 0 Micrófono (Dispositivo de High Definition Audio) ! Record config is set to autodetect using record driver 0 Using FMOD version: 00043307 and internal 00043307! Initializing SoundSystem now! Renderer initialization used GeomInstancingThreshold is 8 ============================================================================= *ERROR ============================================================================= size of shader to big for int 16 Last System Error: Se ha intentado mover el puntero del archivo más allá del inicio del archivo.
Windows 7 64 bit SP 1 (build 6.1.7601) System language: Spanish Windows Directory: "C:\Windows" Prerequisites... * Installation of KB940105 hotfix required: no! (either not needed or already installed) Local time is 12:04:22 02/06/13, system running for 46 minutes 8145MB physical memory installed, 4618MB available, 4095MB virtual memory installed, 43 percent of memory in use PageFile usage: 1185MB, Working Set: 159MB, Peak PageFile usage: 1185MB, Current display mode is 1920x1080x32, (Unknown graphics card) IBM enhanced (101/102-key) keyboard and 8+ button mouse installed -------------------------------------------------------------------------------- size of shader to big for int 16

Please Help!
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