http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=10991&id=8451
The Elder Scrolls III
Morrowind:
Change Your Stance! 1.1 by Andtheherois
Version Notes:
1.0 Initial release
1.1 Added some compatibility patches, Changed Reademe, Credits
1. Installation -YOU NEED MORROWIND TRIBUNAL AND BLOODMOON INSTALLED!
This mod will allow you to use any two handed or one handed weapon in morrowind /tribunal/bloodmoon by using the sneak key to toggle the one hand/two hand version of a weapon. This mod shouldn't conflict with any weapon mod that modifies vanilla weapons, however it will not affect weapons added by mods.
If you have mods that replace weapon meshes/textures through use of an ESP (such as oriental weapons pack, etc.), you will not see the change with two handed/one handed variations.
As for stats, One handed weapons that can now be held with two hands have their stats increased by 10 points, however their speed is lowered by .3. Two handed weapons have the same stats, but speed is lowered by 2
There are 5 ESPs in this download
1. Change Your Stance! 1.0.esp - if you have M/T/B only
2. Change Your Stance! 1.0 OWP.esp - if you have M/T/B + use the oriental weapons pack by Khan Raider, this will change all stock meshes/textures for the 1h/2h variations to use his.
3.Change Your Stance! 1.0 OWP script.esp - if you use OWP, use this to add the switching script to the Ebony and Silver weapons.
4. Change Your Stance! 1.0 OR spiriteater patch - use this if you use Oriphier's Spirit eater replacer. This will change the 1h mesh to Oriphier's.
5. Change Your Stance! 1.0 MD Megebane.esp - if you use Melchior's megebane repalcer, this will replace the 1h mesh with Melchior's.
Choose only ESP 1 or ESP 2 + a combination of 3 through 5. Nothing serious will happen if you load up 1 and 2 together, however depending on your load order you may or may not get the mesh changes.
YOU NEED MORROWIND TRIBUNAL AND BLOODMOON INSTALLED!
simply move the ESP into your Morrowind/Data files folder and click the mod in your favorite mod sorter.
2. Usage
Go ahead and use this mod any way you like, All i ask for is a little credit in your readme
3. Credits
thanks to:
Khan Raider and his Oriental Weapons pack
Oriphier and his soul eater replacement
Melchior and his megebane replacement
cyran0 on the official forums for his help
This mod isn't done yet, however. I'm looking for some help attaching skill requirements to the weapons which are checked at the weapon switch. Currently I have a crude script for this purpose, however it does not check when switching the weapon, only when equipping it manually. Hopefully someone can help me figure it out In any case, please try it out and comment with your thoughts!