Balance weapons based on gameplay

Post » Fri Mar 08, 2013 3:08 pm

We all know that certain weapons are better in certain situations. Well if the goal is to find balance with the weapons, then you must look at the situations that will develop during gameplay.

With unlimited sprint and cloaking ability- add to that objectives that have to be physically obtained/maintained- and what do you get? Well, basically you get a street brawl with guns. That's right, up close and personal mayhem where a gun's range is a pointless as a bible at a strip club.

Sure if you really hate dying you can find yourself a nice perch and snipe, or shoot with a long range assault rifle from 40m and hopefully wear someone out before someone flanks you. But that's not the fun of C3. C3 is about getting down and dirty.

Someone asked me the other day what I thought the best weapon was and I said "the pole". Lets face it the pole is king. What other weapon is a OHK, it has unlimited ammo and you can throw it if needed?

So when you look at gun play balance, look at the gun fights then make adjustments.
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OTTO
 
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Post » Fri Mar 08, 2013 11:47 pm

We all know that certain weapons are better in certain situations. Well if the goal is to find balance with the weapons, then you must look at the situations that will develop during gameplay.

With unlimited sprint and cloaking ability- add to that objectives that have to be physically obtained/maintained- and what do you get? Well, basically you get a street brawl with guns. That's right, up close and personal mayhem where a gun's range is a pointless as a bible at a strip club.

Sure if you really hate dying you can find yourself a nice perch and snipe, or shoot with a long range assault rifle from 40m and hopefully wear someone out before someone flanks you. But that's not the fun of C3. C3 is about getting down and dirty.

Someone asked me the other day what I thought the best weapon was and I said "the pole". Lets face it the pole is king. What other weapon is a OHK, it has unlimited ammo and you can throw it if needed?

So when you look at gun play balance, look at the gun fights then make adjustments.

PANG!
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Alkira rose Nankivell
 
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Post » Fri Mar 08, 2013 2:23 pm

Well, that's a good point. I hate it whenever I bring up how unfair the Jackal is at mid range to close range, and someone will say that you're not supposed to let a Jackal user come that close to you. It's not like I have a choice on the distance in which I intend to engage my enemy at. The whole game is about sprinting and rushing to certain key strategic points, normally the high ground - you're bound to headbutt your enemy half of the time. And it's not like the Jackal user would take ages to get close to you, and you have the chance to shoot him from afar.

And most stages are riddled with obstacles - especially Penn Depot, Chinatown & East River...whereby a Jackal user would obviously sneak around these obstacles and would be 5 feet away from you when you finally see him. Most encounters are indeed up close and personal.
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