PC Patch 1.2 Live

Post » Sat Mar 09, 2013 12:33 am

Thanks for all your helpful feedback on Crysis 3 so far, and for your contribution to making the gameplay experience the best it can be. As you can imagine, the post-launch period has been exciting and busy in equal measure as we gather feedback from players around the globe and make tweaks based on our own observations.

Below is a list of the fixes that we’ve implemented in Crysis 3 as part of our latest Patch. We hope you’ll continue to enjoy the game, and assure you we’ll keep working hard to iron out any issues that arise down the line.

Latest PC Patch Notes:

? Fixed after-match award dog tags from not loading from the profile correctly
? Fixed root cause of some graphics driver crashes
? Fixed particle shader causing black squares/broken shading on some graphics cards
? Fixed shadering issue with underwater fog
? Fixed issues with non-default controls for weapon customization
? Fixed some issues with binding non-default vehicle controls

Following this patch we’ll soon be releasing Data Patch C across all platforms, you can find out more information about this here: http://secure.gamesas.com/forums/viewtopic.php?f=58&t=62378.


NOTE: We're currently experiencing some issues with dedicated servers not showing up correctly. We're working on resolving this with our server providing partners ASAP.

UPDATE:
Most of our partners have rolled out server updates, and you should be able to find an available server with ease now.
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Marguerite Dabrin
 
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Post » Sat Mar 09, 2013 12:59 am

So it is PC only..

Image

PS: I understand though
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alyssa ALYSSA
 
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Post » Sat Mar 09, 2013 7:21 am

Thanks for the heads up Fellblade!
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Angus Poole
 
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Post » Fri Mar 08, 2013 7:56 pm

Nice, hopefully no more driver crashing...
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JaNnatul Naimah
 
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Post » Fri Mar 08, 2013 7:41 pm

How about fixing the v-sync that automatically turns itself off when exiting the game, and displays it as turned on in the settings menu?
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Nomee
 
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Post » Sat Mar 09, 2013 6:58 am

Bye Bye Jackel Noobs!!! =)
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Eduardo Rosas
 
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Post » Fri Mar 08, 2013 9:17 pm

And what about the frame rate issues in the first level? The whole comunity is talking about that, can you tell us something about that? At least that you're not going to fix it... Is there any reason to ignore this problem?

I like to play the games when they're complete, and when the full experience is available, not earlier, and I'm not going to play a minute if there are issues like that. Now, I've paid for something that I can′t enjoy.

My rig (just for those genius who invite people with performance problems to buy a new rig):
i7 3770k@4.6GHz - 12 GB RAM
2 x GTX TITAN
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Emily Martell
 
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Post » Fri Mar 08, 2013 9:29 pm

Wow, Crytek servers. That's great, awesome and gives me hope. Now that was a surprise... <3



We hope you’ll continue to enjoy the game, and assure you we’ll keep working hard to iron out any issues that arise down the line.

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Siidney
 
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Post » Fri Mar 08, 2013 11:11 pm

We've got a decent connection, and we've got the hardware here, so while we push out a fix to our RSPs we're providing as many player slots as we reasonably can do
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Doniesha World
 
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Post » Fri Mar 08, 2013 11:27 pm

Errors by Server part:

1) gl_initialTime = 10
gl_time = 45
g_gameRules_startTimerLength = 10
g_pinglimit = 0
g_pinglimittimer = 15
sv_maxPlayers = $$max_players$$
g_idlekicktime = 1200
g_switchTeamAllowed = 1 <---It is impossible to change these points! All the same everything will work by default!!!

2) g_minplayerlimit = 1 <----- Give the chance to change this command, that
in case of its change the server remained Ranked!!!

3) banned.xml <------ The list of the forbidden players is limited 9! after 9 players it becomes empty and all forbidden players are deleted from the list! ! ! Correct it!

4) ban_remove <----- It is impossible to unban the player on an ID! ! ! Correct it! ! ! And besides, if the banned player changes the NICKNAME, its ID too changes and it again will be able to come on that server where it was banned! ! Correct this bug!

1) To Prosl weapon recharges are worked not always by aiming! Correct it!
2) In the "Spear"s mode at the beginning of a round the player run up the first to a Spears, dies! Correct it, already starts irritating!
3) Make so that the player killed the player on command right there died! That is the chtobyigrok the caused loss to the player on command, received a loss not for 50%, and for 100%! And the players on command don't see that where shoot!
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Mylizards Dot com
 
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