Remove last ridden horse

Post » Fri Mar 08, 2013 10:56 pm

Is there a way from CK/script to make the game forget the last ridden horse (make the horse stop follow/teleport)?
What I want to do is "park" your favorite horse like Frost and Shadowmere at HF stables.
Bonus: should be compatible with mods like CH but I could research on that if I found how to do it on vanilla first.
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Loane
 
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Post » Sat Mar 09, 2013 6:36 am

The closest I ever came to finding a solution to this is to ride a "Conjured" horse like Arvak which gets deleted when the spell ends.
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I love YOu
 
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Post » Sat Mar 09, 2013 9:01 am

Never tinkered with followers myself but you might want to have a look at http://www.youtube.com/watch?v=xO6BIZO7oO0 video, it shows the basics on making an animal follower. It should at least give you a rough n idea on how to alter the default follower behavior.
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Deon Knight
 
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Post » Sat Mar 09, 2013 2:51 am

Yes, I know of that, actually do you know if you need to ride it or summon is enough?
I wonder if I can use activate() on a horse that I placeAtMe() disabled then kill it? I will try this but don't have CK near right now...I was hoping for something more straight from the box.
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SWagg KId
 
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Post » Fri Mar 08, 2013 9:41 pm

Never tinkered with followers myself but you might want to have a look at http://www.youtube.com/watch?v=xO6BIZO7oO0 video, it shows the basics on making an animal follower. It should at least give you a rough n idea on how to alter the default follower behavior.
Not the behavior would be my problem, but make the horse forget it was the last ridden.
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Amie Mccubbing
 
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Post » Fri Mar 08, 2013 8:13 pm

Haven't tried it, but what happens if you simply clear the player horse alias? Does it then still make that horse fast travel with you?
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ChloƩ
 
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Post » Fri Mar 08, 2013 10:25 pm

Haven't tried it, but what happens if you simply clear the player horse alias? Does it then still make that horse fast travel with you?
Hmm, i have to look closely but seeing the Game#GetPlayerLastRidenHorse() and Actor#IsPlayerLastRiddenHorse() I mostly assumed is an engine thing, not an quest driven mechanic, or at last there will be leftovers in the engine and compatibility issues unless I address the root.
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Kim Kay
 
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