Heya people, here's the weekly update!
1- I'm finishing a multiple creature summoning system controlled by script that allows an unlimited, un-pre-defined amount of summons, even from creatures of the same type, and using all the creatures in the game. Summon a mob of contagious rats, a squad of skeleton archers, a few dremora valkynaz sorcerers, Imps, Minotaurs, you can summon even sheeps! I have to implement it completely and test it deeply but by now results are pretty promising.
2- I'm gonna start adding scripted spells (since now only the charging part was scripted, spells used default effects), so ideas for scripted effects that you'd like to see in
Chargeable Spells are much appreciated. I've already received some good feedback about this but if you have some ideas don't hesitate posting them. Here's what I've planned so far:
- force / push
- unsummon
- unbound stuff
- repair items
- recharge items
- a little surprise
something more?
I'm seeking for some cool scripted effects not involving new meshes and textures, things like these above, so please don't ask me to make a chargeable rain of meteors because that's beyond my aim by now (unless you provide me the meshes and textures, in that case I'd be more than happy to script them all to work).
3- This topic is full of bug reports; bugs that, thanks to your reports, have been fixed. I tell this because I see that every day someone downloads my mod but just a few people dare to post, I hope it's not the amount of issues it
had that scares them and that simply they're lazy, because current version
is bug-free - or at least it should be, if it's not please let me know and I'll make it be!
It's still a WIP, feedback is always appreciated!grmblf