Multiplayer Phantom Module needs change

Post » Sat Mar 09, 2013 11:35 am

Hey guys, Id like to make a suggestion to the Phantom Module as it seems utterly underwhelming at this moment. Tier 2 and 3 of this module seem entirely useless to many of my friends and myself.

I believe the Phantom module for C3 multiplayer needs a work around.

I hope it gets changed, its seems to me an underwhelming perk compared to 15%
increase fire rate which potentially decreases the time it takes to take down a
player by 15%. up 25% if having tier 3.
On top of that, the tier 2 "improvement" that removes sound from entering stealth
mode is not an improvement in the least. In most game modes there is constant
noise, fire and explosions occurring which ultimately interferes with anyone
hearing anyone entering stealth, I think this should be changed as well, to (for
instance) improved energy recharge time of (stealth energy) by 20%. That would be absolutely excellent, as it doesn't directly increase the potency of the module but merely increases stealth time. Besides, stealth energy drains drastically while sprinting.

Final tier (tier 3)
should increase stealth time by 20% instead of that useless active perk.
The problem is that decent players don't shoot from stealth as they go into armor
mode just before shooting to preserve their energy and reenter stealth after a shot/kill, thus making the recharge delay after shooting completely useless.

A video to reinforce the views and claims:

http://www.youtube.com/watch?v=w6ujIGYXdCo
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Hannah Whitlock
 
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