WHAT IF Auto Armor had Tiers that made it LESS effective as your leveled it up. This would be a way to slowly take the training wheels off after players have gotten enough kills with it to learn the basic mechanics of the game and how armor works.
For example, lets say, if Tier 1 stays just as effective as it is now (which I think everyone would agree, its OP):
- Tier 2 could make it kick on automatically, but not absorb the first shot
- Tier 3 could function the same as Tier 2, except absorb slightly less damage before you start losing Health (if you didn't activate Armor by yourself).
Is that not a great idea for a way to balance Auto Armor and slowly wean people off of it's effects as they play the game more and get more kills with it? Personally, I think its brilliant... one of my best idea's ever when it comes to video games. =P
I hope you guys can take this seriously. Even if you don't agree with my idea's for tier 2 and 3, just the concept of having it downgrade slightly the more players use it is a better solution to balance that module than any I've heard yet.
Most importantly, I do hope you guys see the need for Auto Armor to be balanced. Don't take this the wrong way, as I love Crysis 3, BUT - with all the changes you have made (like having separate energy bars and unlimited sprinting and jumping) the gameplay has been watered down to be much more Call of Duty like and MUCH less strategic like Crysis 1 and 2 were. Having to decide how you're going to spend that 1 bar of energy for cloaking, armor, sprinting, AND jumping made the gameplay so much more dynamic because each player spent their energy bar differently, and employed different tactics. In Crysis 3, with separate energy bars and unlimited sprint / jump, everyone plays pretty much the same - Run around till you see someone, cloak when you get close, spam sprint / jump if you get into a gun-fight and sprint away after you're done.
Now if you take into account everything said in that previous paragraph, and now add into the equation that Auto Armor exists - you can see that it just waters down the gameplay even more. All of the veteran players that know what they're doing play in pretty much the exact same playstyle (the one I mentioned above), and if they don't EVER have to worry about Armoring up because of AA, it just makes the game even less dynamic.
Why even have the Armor-Up button if most of the good players don't ever need to use it because of some OP module that automates half of the features that are SUPPOSED to make this game dynamic. What's next, an Auto-Cloak module that cloaks you before someone gets near you?
Please Crytek, any feedback would be greatly appreciated. Thanks for your time and all your hard work to make this game as awesome as it is. I just hope with a few more changes, it can become a little more awesome.