The Impact perk

Post » Mon Mar 11, 2013 3:53 am

I would like to see the next patch to add some balance to the Destruction perk “Impact” right now it can stagger any opponent, regardless of size, so it kind of breaks the game and makes being a mage stupidly easy. In the Archery perk there’s a perk that makes enemies stagger some of the time, and only of a certain size. I feel if Impact worked more like that it would even out. I enjoy having the stagger ability there, but I dislike how it triggers all the time, esspecially on things such as Dragons and Giants where warriors and rogues would normally have to go toe to toe with them without having that ability there, while a warrior could take it, a rogue relies on distance. Just my thought on the perk, and wanted to raise it if anyone felt the same.

Also I enjoy having the stagger there, I just dislike how often it activates, so it's not just a case of "if you don't like it don't use it" because I do like the perk, I just dislike how much of a player handicap it gives me.
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Krystal Wilson
 
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Post » Mon Mar 11, 2013 7:03 am

No, Destruction is underpowered as crap, removeing-or patching that perk would destroy destruction magic.
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Katie Pollard
 
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Post » Mon Mar 11, 2013 9:40 am

Skyrim's balance is just terrible in general.

If you remove the constant stagger that 'perk' provides, you must buff the damage to the spell to have a viable chance at actually killing the target.
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CArlos BArrera
 
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Post » Mon Mar 11, 2013 9:50 am

reducing stagger chance to 50% like archery would be good, though they need to balance it out with a better destruction system overall. they would need to redo the entire tree, and i can't really see that happening.
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Emma Parkinson
 
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Post » Sun Mar 10, 2013 11:54 pm

all that would bring is more reloads from instant death for players who play pure mages on lower levels (when they have no other means to repulse an attacking enemy yet).
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Sxc-Mary
 
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Post » Sun Mar 10, 2013 10:03 pm

all that would bring is more reloads from instant death for players who play pure mages on lower levels (when they have no other means to repulse an attacking enemy yet).
I play pure mage and I find it staggeringly easy to kill enemies without impact, I normally leave it for quite a while before I take it.
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Sammygirl500
 
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Post » Sun Mar 10, 2013 9:39 pm

all that would bring is more reloads from instant death for players who play pure mages on lower levels (when they have no other means to repulse an attacking enemy yet).

Calm, fear, frenzy, atronachs, zombies and followers are all available at low level.
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Khamaji Taylor
 
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