Weapons player modules

Post » Mon Mar 11, 2013 9:14 am

I'm not too new but I think am new enough to this game to ask this question. I know everyone has their personal preferences, but what are the best gun/module combinations? Your answers may be a slight off based on weapon balance issues and updates to the game, but generally what's a good weapon combination that is worth working with that when upgraded or the module when it get's to tier 3 best to have? Just a note, I'm not good with a sniper. :-p

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Emma Copeland
 
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Post » Mon Mar 11, 2013 3:38 am

Here′s my SCARLINE ov DOOM loadout:

SCAR (FELINE) with Reflex / Match Barrel / Ext. Mag
Hammer 2
Frag

Maneuverability III
Armor Transfer III
Retriever III (Call it noobish or whatever, but this bastard get u some easy kills..hahaha, MIKE?!)

After they have nerfed the SCAR i have a good time with it, which is a bit weird, but this gun works for me better as the Feline!
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Daniel Brown
 
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Post » Sun Mar 10, 2013 9:50 pm

Is the AY69 worth carrying?
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Izzy Coleman
 
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Post » Mon Mar 11, 2013 6:03 am

Hm, i played The AY in the beginning and in C2 as well. It worked for me pretty nice, but the Hammer is pretty good as well! It′s a kind of taste, you should try it by yourself mate!
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Lory Da Costa
 
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Post » Mon Mar 11, 2013 6:03 am

Feline rds silencer extended mag

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Phantom
Maneuverability

Great for rushing
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Poetic Vice
 
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Post » Sun Mar 10, 2013 9:42 pm

Is the AY69 worth carrying?

I feel the AY69 runs out of ammo too quickly. With the Hammer/Nova you can somewhat easily get many kills. If the Hammer fires too slowly for you, or has too much recoil, then try the Nova. Bit weaker, but the RoF makes up for it greatly.
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Joe Bonney
 
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Post » Mon Mar 11, 2013 5:58 am

I tried the typhoon, but you have to have the quick reload or your in trouble. Not to mention it has no range and really doesn't have that much stopping power.
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Sabrina Schwarz
 
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Post » Sun Mar 10, 2013 8:53 pm

BTW, k-volt worth using?
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Chris Ellis
 
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