Centered HUD in MP Multi-Monitor but *not* SP?!? Why??

Post » Mon Mar 11, 2013 11:34 am

I'm running an Nvidia 3D Surround setup (6000x1080). As Eyefinity and Surround gamers know, the HUD elements are NOT on the center monitor but off to the left and right; a serious annoyance.

From the main menu, adjusting the Safe Area parameter will help bring the elements into the center monitor when playing Multiplayer fixing the issue (although aspect ratio of the elements is still a bit stretched). However, this does NOT work for single player campaign.

Crytek: Is there a reason for this? Is it fixable?

Thanks!

Wazoo
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saxon
 
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Post » Mon Mar 11, 2013 1:20 pm

dude you gotta ask supervisors devs and EA because here almost 5 People maybe play on this crazy specs just talk devs ea help advisors and super advisors untill then just wait
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Crystal Birch
 
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Post » Sun Mar 10, 2013 11:31 pm

Yes.... I understand that this spec is not mainstream. However, there *are*, in fact, a pretty active multi-monitor core of players that play with multi-monitors on both Nvidia and AMD. Although I don't expect "special" treatment (I bought this great game even knowing the multi-monitor issues), it never hurts to ask. I know many devs have the HUD scale and place correctly when played on multi-monitor setups. When I've read the comment threads about it, they usually say that moving HUD elements is not a big deal; they just plan for it during development.

For example, I know 3D setups are relatively rare, but Crytek built it into the engine. And although not "pure" 3D (i.e. allowing users to adjust depth and effect), I am grateful they took the time to include it in the game. I find the effect enhances the playing experience and the hit on fps is VERY minimal. Playing this at 6000x1080 in 3D at playable fps (mid-30ish) on high (expect shadows on mid) is amazing, IMHO.

I thought that the devs sometimes might look at the forum and I'm just curious why in MP and not SP re: the HUD.

Hopefully they will still see this. :)

Wazoo
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Scarlet Devil
 
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