» Thu Apr 01, 2010 11:32 am
The interface is a bit of a hassle for new players. The #1 thing to figure out is how all the different cursors operate. You can cycle through them with the right mouse button. The arrow is used for interacting with objects and people (for example, to talk to people or to investigate a device), the red hexagon is for moving around, the red crosshair is to attack, and a yellow crosshair indicates that you are using one of your skills (such as lockpicking, repair, or theft) on an object. You can use the Skilldex button on the bottom of the screen to select from these skills, or use the number keys to quick select. Remaining action points are indicated by the green lights at the top of of the interface. It's best to memorize how many you have, though, and count them down for yourself.
To attack a creature, access your inventory with the INV button on the bottom or with the "I" key. From here you can use the Arrow Cursor to investigate your items, use stimpacks, load your guns, or equip armor and weapons. Drag your weapon of choice to one of the two boxes (or leave at least one of them empty if you wish to pummel your enemies with your bare fists). You can do all of these things in combat by opening the inventory but it costs 3 action points to do so!
Note: You do not need to equip stimpacks to use them! It took me until the end of the game to realize this! Doh!
Back inside the game, you can click on the big red button to switch between your two equipped weapons. Right click on the weapon box to select between different attacks, each with different effects and action point cost. You can also reload your weapon without having to go to the inventory screen. If your weapon box has a target icon in it, your attack will be a Targeted Shot. This is similar to VATS in Fallout 3. For a few extra action points you can target specific body parts with seperate hit chances. Attacks to the arms may cripple them, leaving your target unable to use certain weapons (or any weapons!), crippling the legs will affect movement speed, and crippling the head and eyes will affect your enemy's accuracy (not to mention hurt a LOT more!). Unlike Fallout 3 you can also target the Groin which, obviously, hurts men a lot more than women! Targeted shots are difficult to pull off at a low skill level.
After you've selected your means to attack, left click on the weapon box and your cursor will change into a red crosshair. As you hover over your enemies you will see your percent chance to hit. If you like what you see, go for it! If not, getting closer will make your shots easier.
If you're outclassed, RUN! If you get far enough away from the enemy you might just be able to end combat and get away. This is much easier to pull of on animals than it is on people, though. It is also VERY dependant on a high Agility rating.
Hints:
-The easiest build for a new player is to have high Agility (more action points), high Intelligence, and to tag Small Guns and Speech. The "Gifted" trait is also good-- even though your skills suffer, it increases everything in your SPECIAL by 1 point which is a huge plus. Skills can always be raised later by levelling up. SPECIAL, not so much.
-Keep in mind that even though it doesn't always seem like it, for the most part there are multiple paths to take for each quest and you should try to choose the one that compliments your skills the best.
-You can hire multiple followers (the amount is dependant on your Charisma) This is mostly beneficial to non-combat oriented players, but any extra firepower is good (though they have a tendency to acidentally hit you!) In the first town, Shady Sands, you can hire Ian. He's good with a pistol and will get you through many of the opening quests. In Junktown you can find the amazing Dogmeat. Solve the puzzle to get him to follow you and you've got a friend for life (or as long as you can keep him alive).
-SAVE OFTEN. IN SEPERATE SAVE SLOTS
-Fallout isn't a game that tells you where to go. You can ask around for oftentimes vague, possibly suspect information or you can stumble upon your goals by pure luck. If you fly through the game without caring to look for the story, you won't find one. This is a major way in which Fallout is different from Fallout 3-- no compass or quest arrow. They tell you to find the water chip and by God you've got to find it. That said, there is a general "main path" to take through the game, though it's entirely optional as to whether or not you follow it.