A few CK questions.

Post » Tue Mar 12, 2013 5:02 am

Okay, I know I might sound stupid here. But, like I said, I'm a beginner to modding. So I want to make a special Dragonbone Dagger, by special I mean multiple enchantments (Over two is what I want, but if it's impossible two is actually fine.) And rename it. My problem is I can't find it in the objects window. I'm not working on the actual Skyrim, I made a new save and all my mod stuff is on the new esp like it's supposed to. So, do I load my new esp name FourDaggers.esp along with my Dawnguard file? If I do that, which one do I set as the Active File? I can be more patient for this question, as I'm still working on dialog for my quest mod.

Another question, I know you can record dialog for your npc's in the CK but is it possible to record it outside of the CK then import it into the ck and into an actor's dialog? The reason being; CK doesn't make my voice very loud. In fact, it's barely audible when I yell. It's not a microphone problem as I've recorded my voice in YouTube videos just fine. Plus, I want to edit my own voice to sound more like what a Dark Elf's might.
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danni Marchant
 
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Post » Tue Mar 12, 2013 4:44 pm

When loading into the CK, you set your esp as the active file. Skyrim, Update, and Dawnguard are the masters (ie, you check them but don't set them as the active file). If you mean by "not working on the actual Skyrim" that you didn't choose Skyrim.esm as a master, that could be a problem.

If you get an error when trying to set Dawnguard as a master, you need to edit your skyrim.ini file. Search around the forum to find the line you need to edit.
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Mackenzie
 
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