I'd like help on the creation kit's quest editor.
When duplicating a quest in the object window, the scenes Tab is not copied over. The items in the list on the left are not copyable. Is there any way of bringing them over intact?
This relates to an in-house broken quest MS11 (Blood on the Ice). Sometime ago I had inadvertantly saved a game using a mod with faulty contents of a chest that put me into stage 80 of MS11. At the time, not yet actually having started MS11, I assumed it was the modder's intention.
The variables in my save game are all shot, because when I attempt to advance to stage 90, it takes me back to stage 50.
I thought that replacing the papyrus scripts in stage 80, or 50, with :
SetStage(1),
would work, yet these appear to be overidden by the game scripts, and don't work.
Saving these changes to test.esp is fine, but making test.esm to precede main.esm ( e.g. using Wrye Smash) is useless.
what is curious, that on next launch of CK, the modifications to stage 80, 50 are still there, even though I had not included test.esp in my data!
I feel the best chance is to &--#60;console&--#62; completequest and restart MS11 from a duplicate, hoping of all hopes the variables will be nicely zeroed again.
Any better ideas?