Can someone tell me how to make weapons sway depend on our skill? I thought it was in the gun spread formula - fGunSpreadSkillBase +(fGunSpreadSkillMult * ActorSkillValue). I've changed the skillbase and the skillmulti with a mod and ingame with the SetGS command, but neither one seem to make a difference. I still want to bullets to fire straight from the gun, depending on the individual guns spread, but I want our skill value and strength to determine how steady we can aim.
The GECK shows fGunSpreadSkillBase = to .5 and fGunSpreadSkillMult = to -.005. I've change these setting to what I thought were absurd numbers but the gun sway didn't change.
Does any one know what these setting do?
fMinGunSpreadValue =http://forums.bethsoft.com/index.php?/topic/1142134-weapon-swaygun-spread/.02
fIronSightsMotionBlur = 0
fIronSightsGunMotionBlur =0
fGunSpreadDriftMult= 0
Thanks