Hit Detection...

Post » Thu Mar 14, 2013 4:09 am

..is still the only thing that sets this game on low playable value. Multiplayer on PC is ridiculous, the killcam shows it all. There will be games where it's in my favor. Then the very next round playing the same exact server with all the same players. It is the exact opposite. I am hitting them with clips from both my primary and secondary weapons. Getting hit markers on three fourths off the enemy, the said enemy turns around and shoots me what looks like twice in the hit cam as I lag fall to my knees. Because of this I have lost interest in the game. Please look into hit detection and latency for causes of this. When it's fixed let me know.
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Cat Haines
 
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Post » Thu Mar 14, 2013 1:14 pm

The killcam is broken and does not reflect actual events.
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Harry Leon
 
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Post » Thu Mar 14, 2013 11:42 am

It's possibly not the hit detection. It may be a ping and/or buggy killcam problem.

After you die, in a situation like you mentioned above, quickly check your ping and the ping of your assassin. If they're way off from eachother then that could have been the problem. Also, killcam is very bugged still and not all that accurate. I would only rely on killcam for certain easy kills. Don't let it get you down, I have those same type of matches... do GREAT one match, then bomb the next. It just means we aren't pro lol :)
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Tiffany Carter
 
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Post » Thu Mar 14, 2013 2:57 pm

do GREAT one match, then bomb the next. It just means we aren't pro lol :)

It also means that releasing a AAA game without multiplayer matchmaking in 2013 means you demand more patience of new players than most are willing to give. Especially when there's Free2Play alternatives out there with matchmaking.
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Dan Wright
 
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