Creating optional features in a mod using SKSE

Post » Thu Mar 14, 2013 11:56 am

I noticed a handful of mods that say in the description that SKSE is optional and will make some features accessible, otherwise those won't be available to the user.
How can I safetly do that?
For example: I need to use some SKSE papyrus functions in a script for a certain feature that would be triggered by a dialogue. As the feature of my mod are pretty modular I want that if SKSE is present the dialogue to appear, but if it is not present the dialogue won't show and the player can use the mod without that feature. How do I do this?
Thanks
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Dustin Brown
 
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