Making a model "bright" in any light level? (Blender

Post » Fri Mar 15, 2013 4:26 pm

So I use Blender to work with NIF's, and I want to make a custom race that's kind of "bright" looking. I used a texture that's basically pure white with specks and streaks of very light yellow for a bit of texture. It works out pretty well; if I look at the model in Blender with no lights (I understand that's not representative of the model's light value), it just shows the texture without shading. That's exactly what I want it to look like in-game: Just the default texture, displayed with minimal regard to the room's light. Like the Lava square activators; they only get so dark, even in a pitch-black room.

Does anyone know if this can be done using Blender and GIMP, if necessary? I'd really appreciate any help.
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Kerri Lee
 
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