Travel Package Target = ReferenceAlias...Possible?

Post » Fri Mar 15, 2013 11:54 pm

I'm trying to make an animal bait.

So far here's what I've got set up:

1. A Quest that only contains two optional aliases "GooPileAlias" and "AnimalAlias"

2. An Activator called "GooPile" which uses the vanilla green goo nif and has a script attached that OnInit(), fills the GooPileAlias with itself and also fills the AnimalAlias by finding a random animal actor nearby

3. An Explosion whose only job is to spawn the aforementioned GooPile

4. An Arrow that has this Explosion attached to its Projectile


What I want to do is add a Travel package to the AnimalAlias with the target set to the GooPileAlias, so it looks like the animal gets "attracted" to the bait. But when I went to set this up, the ReferenceAlias option is greyed out from the target options.

This is the point where I realised it was stupid o'clock in the morning and went to bed. Now I'm sitting here at work with this little puzzle in the back of my mind. Thought i'd post it, more brains are better then one :P

What I thought about doing was have a xmarker reference placed in a holding cell, use that as the target for the package, then have the GooPile script move this marker to its location (also putting it back when it runs out).

Will this work?

I think it should. But what is putting doubt in my mind is the fact that when setting up the travel package, after I select my xmarker, the target is listed as "xmarker IN holding cell". The xmarker won't be in the holding cell when the package is supposed to run, it could be anywhere. Will this not matter? Or will the package fail because it cannot find the xmarker inside the holding cell?

Any help is greatly appreciated

- Hypno
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Adam
 
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