Need Help With Trigger Box

Post » Sun Mar 17, 2013 12:18 pm

I'm Currently working on a small tutorial related to trigger boxes and initiating a cut-scene via a CK tutorial found here:
http://www.creationkit.com/Complete_Example_Scripts

The specific tutorial is located towards the bottom of the page and has very straightforward directions along with code:

Spoiler
ScriptName Cutscene Extends ObjectReferenceActor Property PlayerREF AutoObjectReference Property Point1 AutoObjectReference Property Point2 AutoObjectReference Property Point3 AutoEvent OnTriggerEnter(ObjectReference akActionRef)	If akActionRef == PlayerREF ; Limit this trigger to the player only.		PlayerREF.SetAlpha(0.0)		PlayerREF.SetGhost(True)		Game.DisablePlayerControls(True, True, True, False, True, False, True) ; Disable all controls except looking.		Utility.Wait(0.1) ; Give the script time...		PlayerREF.TranslateToRef(Point1, 100.0)		Utility.Wait(5.0) ; After 5 seconds, proceed to next point.		PlayerREF.TranslateToRef(Point2, 50.0)		Utility.Wait(10.0) ; After 10 seconds, go to next area		PlayerREF.TranslateToRef(Point3, 200.0)		Utility.Wait(20.0) ; Watch the final scene, and then...		PlayerREF.SetAlpha(1.0)		PlayerREF.SetGhost(False)		Game.EnablePlayerControls()	EndIfEndEvent

The directions are: "How to use this script: Make a new trigger box, and then add this script to it. Make 3 XMarkers, and define them in the Properties Window. Enter your new trigger, and see your cool cut-scene!"

The Problem is that i follow the directions to the letter, using a "TriggerBox256x128", adding the script (which compiles properly, and finally setting up three XMarkers with references,

However the problem is that it simply will not work. Any input i can get on the matter would be awesome.
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Laura Simmonds
 
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