http://www.creationkit.com/Complete_Example_Scripts
The specific tutorial is located towards the bottom of the page and has very straightforward directions along with code:
Spoiler
ScriptName Cutscene Extends ObjectReferenceActor Property PlayerREF AutoObjectReference Property Point1 AutoObjectReference Property Point2 AutoObjectReference Property Point3 AutoEvent OnTriggerEnter(ObjectReference akActionRef) If akActionRef == PlayerREF ; Limit this trigger to the player only. PlayerREF.SetAlpha(0.0) PlayerREF.SetGhost(True) Game.DisablePlayerControls(True, True, True, False, True, False, True) ; Disable all controls except looking. Utility.Wait(0.1) ; Give the script time... PlayerREF.TranslateToRef(Point1, 100.0) Utility.Wait(5.0) ; After 5 seconds, proceed to next point. PlayerREF.TranslateToRef(Point2, 50.0) Utility.Wait(10.0) ; After 10 seconds, go to next area PlayerREF.TranslateToRef(Point3, 200.0) Utility.Wait(20.0) ; Watch the final scene, and then... PlayerREF.SetAlpha(1.0) PlayerREF.SetGhost(False) Game.EnablePlayerControls() EndIfEndEvent
The directions are: "How to use this script: Make a new trigger box, and then add this script to it. Make 3 XMarkers, and define them in the Properties Window. Enter your new trigger, and see your cool cut-scene!"
The Problem is that i follow the directions to the letter, using a "TriggerBox256x128", adding the script (which compiles properly, and finally setting up three XMarkers with references,
However the problem is that it simply will not work. Any input i can get on the matter would be awesome.