
Current skills:
Sneak
Illusion
One-handed
Enchanting
Tiny bit of Smithing
Light Armor
Conjuration (possibly)
Destruction:
+ Totally fun blasting fireballs and lightning bolts
+ Quick to use, doesn't inhibit mobility
+ Runes can be helpful at lower levels
+ Impact
+ Stagger-lock tough enemies.
+ Provides additional offensive capabilities in open combat
+ Dual casting and utilizing elemental weaknesses is still effective at high levels
- No sneak attack bonus
- Not very quiet (I'd only use it in open combat though)
- Becomes increasingly impotent as you level up
- Demands a decently large magicka pool
- Projectile spells can miss (I'm not a very good shot with Lighting Bolt)
- Limits use of Illusion spells
Archery:
+ Damage can be directly increased
+ Much more precise
+ Sneak attack bonus
+ Pretty quiet
+ Enchantments
+ Power Shot (50% chance to stagger)
- Limits movement immensely
- Heavier bows take longer to draw arrows
- Takes more focus to fire than Destruction
- Slower rate of fire than Destrucion
- Staggering an enemy is not guaranteed
- Cannot stagger large enemies at all
- I usedliterally nothing but the Bound Bow through my entire 30-something hour playthrough of DG with my witch-hunter