My problem is simple,
I have a made a new helmet in geck with the exact same setting/models as the vanilla one.
The only difference is that the helmet I created have an Object Effect.
GECK pic: http://oi52.tinypic.com/23qtyq.jpg
InGame pic: http://oi55.tinypic.com/2m5foup.jpg
As the geck setting are practicly identical I am clueless about what would cause that.. The vanilla version works perfectly fine but the one I created doesnt.
Any direction about where to look at would be appreciated.
The mod in question: http://newvegasnexus.com/downloads/file.php?id=36592
Sorry for bad english, im french canadian.
Hail Caesar!
http://www.thenexusforums.com/index.php?/topic/250193-converting-fo3-hats-to-nv/
No, you'll have to reverse the changes made to all vanilla head wear by clicking update facegen availablility in NV GECK by using FNVedit to remove all of the headwear entries out of your mod. Then you'll have to follow these instructions:
"When you open the mod in FNVedit, there's a greyed out listing under Male biped model
Right click and select "add"
After you get a warning about the mod being edited, accept the warning.
Right click in the blank space on the side and select "edit"
You'll get a series of 0's. Delete all of them. Enter just a single "1".
Save and close.
The entry should work now as long as there is no issue with the model."