Bethesda please one more line of dialog. "he is waiting for you at point x" thats all. he is waiting for you at point x. i dont want to use the damn map markers and follow an arrow to a random place. it ruins it. just add that line then both campos will be happy. if u really wanted to do it right u could add two lines. "where is point x" "down the road to the left" is that so hard. its like true fans that been with elder scrolls since the beginning dont even get a bone. we can get all these mods but they cant change the core game. you have to fix the next games quest and journal system so the player at least has an option to play without map markers and floating quest arrows which are i have to say anathema to what the elder scrolls used to be about. when bethesda was gonna go belly up and they saved the,selves with morrowind by going all out on the best game they cold make. skyrim is great i love it more than the others except the quest and journal system and npc interaction. plus if u decline this quest served cold, does the first concellor get killed? nope. theres gotta be a consequence for your actions in the game. we want that and the casuals wouldnt notice either way so theres no loss. make it like you decline the quest the guy says what he says and says he fears it may be immenent. so a week to a month later after declining the quest. " oh did u hear first consellor got assassinated. the horror the horror" simple. this is a cool quest, like many its just an example because it took me out of my enjoyment of the game.