Create multiple instances of a quest via script?

Post » Mon Mar 18, 2013 8:22 pm

Hello,

is it possible to create multiple instances of a quest via script, so they run parallel?

something along these lines...

Function CreateQuests()	Quest quest0 = new _TestQuest	Quest quest1 = new _TestQuest	Quest quest1 = new _TestQuestEndFunction

this of course didn't work...but is there any way to do it?

Background:

I want to assign a set of AI packages and dialogue dynamically to one or more npc's at runtime. So the idea i came up with, was to create a quest, pack everything i need into it, and then create/start a new quest instance every time i need one.

If anyone knows how to do that, or know a better way to do it please let me know =)

thanks

boma
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jess hughes
 
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