is it possible to create multiple instances of a quest via script, so they run parallel?
something along these lines...
Function CreateQuests() Quest quest0 = new _TestQuest Quest quest1 = new _TestQuest Quest quest1 = new _TestQuestEndFunction
this of course didn't work...but is there any way to do it?
Background:
I want to assign a set of AI packages and dialogue dynamically to one or more npc's at runtime. So the idea i came up with, was to create a quest, pack everything i need into it, and then create/start a new quest instance every time i need one.
If anyone knows how to do that, or know a better way to do it please let me know =)
thanks
boma