Give us more ammo

Post » Fri Mar 22, 2013 8:55 pm

What do you guys think ? Do all weapons get sufficient amount of ammo or should some have more?

User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Fri Mar 22, 2013 12:13 pm

Most average player dies before there ammo runs out.But i regularly get 5 to 8 killstreak and often find myself out of ammo.So yeah would deninately like some increase for my guns.
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Fri Mar 22, 2013 11:33 am

I often run out of ammo for my feline because they uses ammo like a mother, but I would rather see ammo crates lying around each map instead like in hunter.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Fri Mar 22, 2013 8:45 am

I often run out of ammo for my feline because they uses ammo like a mother, but I would rather see ammo crates lying around each map instead like in hunter.
Those ammo crates would monitored 24/7 by campers with bows and gauss, easy kills, guy comes for ammo 1 - 2 shots his dead.
User avatar
Ian White
 
Posts: 3476
Joined: Thu Jul 19, 2007 8:08 pm

Post » Fri Mar 22, 2013 1:01 pm

**** Ceph and EMP, make it replenish ammo, lmao.
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Fri Mar 22, 2013 12:16 pm

I often run out of ammo for my feline because they uses ammo like a mother, but I would rather see ammo crates lying around each map instead like in hunter.
Those ammo crates would monitored 24/7 by campers with bows and gauss, easy kills, guy comes for ammo 1 - 2 shots his dead.

Randomly generated would be a good idea....but honestly who would want to monitor ammo crates? won't be that many people going for them anyway not much of a threat I think, hasve them inside buildings or secluded areas of interest
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Fri Mar 22, 2013 8:03 pm


Randomly generated would be a good idea....but honestly who would want to monitor ammo crates? won't be that many people going for them anyway not much of a threat I think, hasve them inside buildings or secluded areas of interest
Fair enough than
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Fri Mar 22, 2013 3:04 pm

I often run out of ammo for my feline because they uses ammo like a mother, but I would rather see ammo crates lying around each map instead like in hunter.

That reminds me of the weapons and ammo that would lay around the map in old Crysis games.

Some ammo crates would be great in Crysis 3, provided they are put in an area associated as a "hotspot". There should be a risk/reward involved. Maybe only one or two ammo crates per map.

So many great ideas never made it into Crysis 3... sigh..

One of the advantages to using the Scar is that many other people do as well, so you can get their ammo from walking over their body. Even so, I've run out of ammo more times than I'd like. Since ammo crates are an unrealistic expectation from Crytek, upping the ammo from 120 to 180 is better. I've found the main bonus of Max Nanosuit to actually be the ammo you get, not really the 15 second invincibility. ^-^
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am


Return to Crysis

cron