In my mod, there was 4 baddies made from a template (i.e. in the ck they showed up as big "M" markers instead of real npcs) that were kept in a dummy-cell. At a point in the questline these guys were moved by a dialog fragment script to a location in Tamriel.
It worked like a charm. From march 2012 and until approx the time of the release of Dragonborn.
Then people started to report that the baddies were not where they were supposed to be. Well, sometimes they were there, but often not. And these reports happened more and more frequently.
I first thought it was a change of the terrain, and did and tested all kind of changes of marker to move to, place to move to, added ai-packages to keep them in the right place, combined moveto with Setposition.
Nothing helped.
Finally I made two new enemies. One templated and one unique.
Now the unique one showed up at the right location!
I did several tries, with combinatin of templated and unique npcs.
The templated ones would never get to their new location, the unique one always would.
But, I am 200 % positive that until some weeks ago this worked fine with the templated ones.
So, could anyone else confirm this?