AiActivate

Post » Sat Mar 23, 2013 1:53 am

NB: I know this is broken under non-expanded MW, but I am using TB and BM too.

My script won't compile with AIActivate referring to a misc item/activator! The error message says it needs to be an NPC or creature! Why?

MWSFD says it can be used on all kinds of items, and gives examples. Grr... I really don't wanna faff about maing ahn invisible-race NPC just for this one thing.
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Sudah mati ini Keparat
 
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Post » Fri Mar 22, 2013 7:02 pm

NEVER MIND I fixed it, the item had to be placed ingame somewhere before the script would compile, it wasn't enough to mark it refs persist. The error message was really misleading, though, grr.
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Len swann
 
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