This may seem noobish and I've never played any Crysis game before, but I just bought this game to try it out. It was cheap compared to some titles so I thought why not..
The first thing I noticed was that the graphics are really nice and the maps have an interesting overgrown kind of look. I haven't learnt all the movements and stuff to do with the nanosuit yet, but I'm sure there's a lot of cool stuff to be found.
On the other hand, I quickly noticed that the game seems to make it impossible to aim properly. I tried using the extremely low mouse sensitivity which was on default settings but it just meant that I couldn't turn quick enough and no matter how I tried to change the settings I just couldn't get the aim right against targets moderately far away.
When I tried moving the mouse slightly and slowly the game would just refuse to respond to my actions in any way at all. The aiming functions simply wouldn't take any input that could lead to some kind of precision, unless I'd aim by my moving my own body instead of the direction of aiming.
While I slowly moved my aim over a target it would just stay in one place and then suddenly pop into a step in that direction which was way, way too much. Basically even the smallest possible adjustment of aim was a major over-compensation and this wasn't even on that high a range. I can only imagine how it'd be like trying to hit a target on really long ranges.
At first I wasn't sure if I had malfunctions in the game or what, but I took a look on Youtube to see how better players were handling their aim in Crysis 3 and as it turns out they simply don't stay in one place while aiming. They place their crosshair as close to the enemy as the game allows and then they move into a position where the aim gets perfected, or they just let the enemy move into the target zone.
So basically, movement while aiming is not only possible but absolutely necessary to be able to aim at all. With that insight comes other questions, like why does strafing and running backwards have to be slower than running forwards? Strafing especially seems like the most important way to achieve aim in this game and it's just so slow that it's unbarable. Realistic yes I suppose, but does it really work with how the game works?
Could someone try to explain all this to me? Most games have one issue or another but the ones I've seen already in Crysis 3 are really detrimental.