Win 7 Pro 64
8 Gig Ram
eVGA GTS 660 Ti Superclock 2 gig.
Here's the load order report.
Spoiler
Mod load order report
! Warning: current load order template contains 956 duplicate entries
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Advanced Recon Tech.esm
Project Nevada - Extra Options.esm
! This plugin depends on master 'project nevada - core.esm', which is loading after it in the load order
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Decrucifixion.esm
FreesideOpen.esm
Military NV Backpacks.esm
NVInteriors_Core.esm
Primary Needs HUD.esm
Project Nevada - Core.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Project Nevada - Equipment.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Selective Fire.esm
WARZONES - Misanthropy Pure.esm
ELECTRO-CITY - CompletedWorkorders.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
ELECTRO-CITY - Highways and Byways.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
aHUD.esm
iHUD.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
jsawyer.esp
FreesideOpenPatch.esp
Project Nevada - Rebalance.esp (Inactive)
Project Nevada - Cyberware.esp (Inactive)
Project Nevada - Dead Money.esp (Inactive)
Project Nevada - Dead Money (Rebalance).esp (Inactive)
Project Nevada - Honest Hearts.esp (Inactive)
Project Nevada - Old World Blues.esp (Inactive)
Project Nevada - Old World Blues (No Cyberware).esp (Inactive)
Project Nevada - Lonesome Road.esp (Inactive)
Project Nevada - Gun Runners' Arsenal.esp (Inactive)
Project Nevada - Gun Runners' Arsenal (Rebalance).esp (Inactive)
Selective Fire - Project Nevada.esp (Inactive)
athornysituation.esp
avangraffscorned.esp
awilderwasteland.esp
betsybrahminFSO.esp
kochandbohr.esp
outsidebets.esp
Pacersgambit.esp
rotfacetoriches.esp
Active Wasteland.esp
Canteen.esp
Decrucifixion.esp
Decrucifixion - More Victims.esp
SaveCass.esp
AmmoCraftingSchematics.esp
ACS-HonestHearts.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Advanced Recon Tech - Detect Traps.esp (Inactive)
Advanced Recon Gear-Locations Doc Mitchell.esp (Inactive)
Advanced Recon Gear - Project Nevada.esp (Inactive)
Military NV Backpacks - BumBagUseSlot1.esp
Military NV Backpacks - No Straps.esp (Inactive)
Military NV Backpacks - Vendor Script Replenish.esp
Voice dissonance fix.esp (Inactive)
A Present For Boone.esp
AllCompanionsEssential 2.0.esp
AllCompanionsEssential 2.0b.esp
Companion Sandbox Mode.esp
Max Followers 12.esp
UnlimitedCompanions.esp
Delay DLC - DM + HH + OWB + LR + GRA.esp
Dead Money - Automatic Rifle fix.esp
Imp's More Complex Needs.esp
Imp's More Complex Needs - JA - SORTED.esp
Ambient Temperature - IMCNNV.esp
! This plugin depends on master 'ambient temperature.esm', which is not loading
Modified Combat Values v2.esp
WeaponModsixpanded.esp
WMX-DeadMoney.esp (Inactive)
WMX-HonestHearts.esp (Inactive)
WMX-OldWorldBlues.esp (Inactive)
WMX-LonesomeRoad.esp (Inactive)
WMX-GunRunnersArsenal.esp (Inactive)
WMX-PreOrderPackClassic.esp (Inactive)
WMX-PreOrderPackCaravan.esp (Inactive)
WMX-PreOrderPackMercenary.esp (Inactive)
WMX-PreOrderPackTribal.esp (Inactive)
EVE FNV.esp
Project Nevada - Cyberware Additions.esp
! This plugin depends on master 'project nevada - cyberware.esp', which is not loading
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Project Nevada - Rebalance Complete.esp
! This plugin depends on master 'project nevada - rebalance.esp', which is not loading
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
WMX-EVE.esp
Fellout.esp
ELECTRO-CITY - Imaginator.esp
CCO - Ulysses Companion.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CCO - Ulysses Companion - All DLCs Patch.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CCO - FT Ulysses Patch.esp
! This plugin depends on master 'cco - follower tweaks.esm', which is not loading
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
ACS-LonesomeRoad.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
ACS-DeadMoney.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
ACS-GunRunnersArsenal.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
HHrespawn.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Wild Wasteland Integration.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
uylssesbarksfix.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
originalintroExtended.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
NV Veronica Hood n Robes Playable.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
OWBHazmatVison - Project Nevada patch.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
udmCloud.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
udmCollar.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
udmHoloGun.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
udmTower.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
udmValves.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
udmVault.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
UndeadMoneyALL.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CCO - Ulysses Companion - Dead Money Patch.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CCO - Ulysses Companion - Free Follower.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CCO - Ulysses Companion - Old World Blues Patch.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Project Nevada - All DLC.esp
! This plugin depends on master 'project nevada - cyberware.esp', which is not loading
! This plugin depends on master 'project nevada - rebalance.esp', which is not loading
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
! Warning: current load order template contains 956 duplicate entries
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Advanced Recon Tech.esm
Project Nevada - Extra Options.esm
! This plugin depends on master 'project nevada - core.esm', which is loading after it in the load order
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Decrucifixion.esm
FreesideOpen.esm
Military NV Backpacks.esm
NVInteriors_Core.esm
Primary Needs HUD.esm
Project Nevada - Core.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Project Nevada - Equipment.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Selective Fire.esm
WARZONES - Misanthropy Pure.esm
ELECTRO-CITY - CompletedWorkorders.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
ELECTRO-CITY - Highways and Byways.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
aHUD.esm
iHUD.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
jsawyer.esp
FreesideOpenPatch.esp
Project Nevada - Rebalance.esp (Inactive)
Project Nevada - Cyberware.esp (Inactive)
Project Nevada - Dead Money.esp (Inactive)
Project Nevada - Dead Money (Rebalance).esp (Inactive)
Project Nevada - Honest Hearts.esp (Inactive)
Project Nevada - Old World Blues.esp (Inactive)
Project Nevada - Old World Blues (No Cyberware).esp (Inactive)
Project Nevada - Lonesome Road.esp (Inactive)
Project Nevada - Gun Runners' Arsenal.esp (Inactive)
Project Nevada - Gun Runners' Arsenal (Rebalance).esp (Inactive)
Selective Fire - Project Nevada.esp (Inactive)
athornysituation.esp
avangraffscorned.esp
awilderwasteland.esp
betsybrahminFSO.esp
kochandbohr.esp
outsidebets.esp
Pacersgambit.esp
rotfacetoriches.esp
Active Wasteland.esp
Canteen.esp
Decrucifixion.esp
Decrucifixion - More Victims.esp
SaveCass.esp
AmmoCraftingSchematics.esp
ACS-HonestHearts.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Advanced Recon Tech - Detect Traps.esp (Inactive)
Advanced Recon Gear-Locations Doc Mitchell.esp (Inactive)
Advanced Recon Gear - Project Nevada.esp (Inactive)
Military NV Backpacks - BumBagUseSlot1.esp
Military NV Backpacks - No Straps.esp (Inactive)
Military NV Backpacks - Vendor Script Replenish.esp
Voice dissonance fix.esp (Inactive)
A Present For Boone.esp
AllCompanionsEssential 2.0.esp
AllCompanionsEssential 2.0b.esp
Companion Sandbox Mode.esp
Max Followers 12.esp
UnlimitedCompanions.esp
Delay DLC - DM + HH + OWB + LR + GRA.esp
Dead Money - Automatic Rifle fix.esp
Imp's More Complex Needs.esp
Imp's More Complex Needs - JA - SORTED.esp
Ambient Temperature - IMCNNV.esp
! This plugin depends on master 'ambient temperature.esm', which is not loading
Modified Combat Values v2.esp
WeaponModsixpanded.esp
WMX-DeadMoney.esp (Inactive)
WMX-HonestHearts.esp (Inactive)
WMX-OldWorldBlues.esp (Inactive)
WMX-LonesomeRoad.esp (Inactive)
WMX-GunRunnersArsenal.esp (Inactive)
WMX-PreOrderPackClassic.esp (Inactive)
WMX-PreOrderPackCaravan.esp (Inactive)
WMX-PreOrderPackMercenary.esp (Inactive)
WMX-PreOrderPackTribal.esp (Inactive)
EVE FNV.esp
Project Nevada - Cyberware Additions.esp
! This plugin depends on master 'project nevada - cyberware.esp', which is not loading
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Project Nevada - Rebalance Complete.esp
! This plugin depends on master 'project nevada - rebalance.esp', which is not loading
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
WMX-EVE.esp
Fellout.esp
ELECTRO-CITY - Imaginator.esp
CCO - Ulysses Companion.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CCO - Ulysses Companion - All DLCs Patch.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CCO - FT Ulysses Patch.esp
! This plugin depends on master 'cco - follower tweaks.esm', which is not loading
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
ACS-LonesomeRoad.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
ACS-DeadMoney.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
ACS-GunRunnersArsenal.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
HHrespawn.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Wild Wasteland Integration.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
uylssesbarksfix.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
originalintroExtended.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
NV Veronica Hood n Robes Playable.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
OWBHazmatVison - Project Nevada patch.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
udmCloud.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
udmCollar.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
udmHoloGun.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
udmTower.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
udmValves.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
udmVault.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
UndeadMoneyALL.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CCO - Ulysses Companion - Dead Money Patch.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CCO - Ulysses Companion - Free Follower.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CCO - Ulysses Companion - Old World Blues Patch.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Project Nevada - All DLC.esp
! This plugin depends on master 'project nevada - cyberware.esp', which is not loading
! This plugin depends on master 'project nevada - rebalance.esp', which is not loading
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.