For example, it asks what you did as a child and your potential answers are:
A page in a nobleman's court (increases strength and charisma)
A blacksmith's apprentice (strength and intelligence)
A shop assistant (intelligence and charisma)
A street urchin (agility and intelligence)
A steppe child (strength and agility)
Would you like a similar system in a TES game? It gives your character a back story, rather than starting with a blank slate. I feel like it's more "natural" feeling than a class system, as well. Since your stats are derived from your experiences.
I don't really know how the RPing crowd would feel about it. On one hand, it somewhat limits the player in coming up with his/her own back story for their character. On the other hand it's an opportunity to make a back story actually part of the game, rather than just something you're imagining as you play.
Mount & Blade only asks 4 questions (What your father was, what you did as a kid, what you did as a young advlt, and why you're adventuring) would you prefer to see more questions than that (so starting stats are more greatly impacted) or do you thing 4 is enough?