I want to capture a bash event in a spell script - ideally using RegisterForAnimationEvent(); I've tried testing the usual suspects (The bash-related animation names from the master list), but none of them seem to be firing off (And yes the script is working, I can capture some non bash related events just fine)
Does anyone have any further insights to how I might capture whenever a player bashes or have any working event names related to bashes?; ideally the script needs to work with any combination of shield, bow or weapon