[RELz] It's Bubbly!

Post » Fri Apr 02, 2010 11:05 am

2.0c Changelog:
Base:
Rads from water activators (drinking and immersion) reduced to 4x from 5x vanilla.
Removed the fire confidence reduction, as it seemed to have no effect.
There should no longer be a possibility of hitting level 2 before the skill gain adjustment is in effect.
Changes to repair rate were moved from the weapon module to the base module.

Weapons:
The flare gun more reliably sets people on fire.
Flares that impact actors no longer leave fires floating unsupported in the air.
The BB shotgun uses the correct projectile graphic (though the swarm of tiny rockets was cute.)

Weather: Fine tuning of light and fog.


Dowload here: http://www.fallout3nexus.com/downloads/file.php?id=7695
User avatar
Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm

Post » Fri Apr 02, 2010 5:36 am

2.1b1 Changelog:
It's Bubbly! now uses the COOK food interoperability system. This allows food added by mods to more easily satisfy hunger effects added by mods like It's Bubbly! As a result, bubbly-healing-dlc.esp is no longer required. If you have one left over from a previous version of It's Bubbly!, it should be deleted.

Compatibility patches have been provided for:
Mart's Mutant Mod RC 5
Energy Visuals Enhanced Beta .95
RH_Ironsights .86a
Fallout Food 1.3
Unique Weapons with Unique Textures 1.5

Base:
Creatures set to be initially dead will no longer respawn.
Rivet City and Tenpenny armor DR increased to equal Talon armor.
Schematic prices reduced by half.

Plugins: Point Lookout tribal clothes are no longer particularly protective or valuable.

Weapons:
Improved repair lists for makeshift weapons.
Fixed a bug that caused flares to disappear early.

Healing:
Added starvation/dehydration penalties for going extremely long periods without food or drink.
Medic armor does not use Med-X until a limb is much closer to being crippled.

Weather: Added actual illumination to fake lights in Megaton, so it doesn't look strange with darker nights.


New load order recommendations have been added to the 3rd post of the thread.

Download here: http://www.fallout3nexus.com/downloads/file.php?id=7695
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Fri Apr 02, 2010 6:11 am

Boy, that looks grim - in a decimated-post-war-desolation-only-europeans-would-understand, kind of way...

/listens to Joy Division
User avatar
Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Fri Apr 02, 2010 1:57 am

The first post in the thread was at Jan 11 2010, 11:10 PM. Treating the year as "10", that can make the binary number, 111101110, which is 494. In AD 494, Pope Gelasius I abolished the festival of Lupercalia, which ran on February 13-15. He created the feast day of Candlemas to subsume the ritual aspects of the festival, replacing the virgin Artemis with the virgin Mary. Two years later he created a feast day to subsume the more basal aspects of Lupercalia, St. Valentine's Day. True story.
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Previous

Return to Fallout 3