Problem with Vurt's Groundcover...

Post » Fri Apr 02, 2010 6:06 pm

So, I got Vurt's Groundcover yesterday, installed, it started up game and thought "wow, this looks great!"

Until I tried to walk through this nice-looking grass and found it to be a solid object. What the hell? What did I do wrong?
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Shannon Lockwood
 
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Post » Fri Apr 02, 2010 6:21 pm

So, I got Vurt's Groundcover yesterday, installed, it started up game and thought "wow, this looks great!"

Until I tried to walk through this nice-looking grass and found it to be a solid object. What the hell? What did I do wrong?


The esp files are dummies to be used in distant land generation-- you should not have them enabled for your game.
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Mimi BC
 
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Post » Fri Apr 02, 2010 2:26 pm

The esp files are dummies to be used in distant land generation-- you should not have them enabled for your game.

Which it clearly states in the ReadMe, so what you did wrong was not pay attention. ;)

The esp's need to be enabled in MGE Distant Land setup, but not enabled in your Morrowind launcher. (or wrye mash)
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FLYBOYLEAK
 
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Post » Fri Apr 02, 2010 2:06 pm

I thought of that and so turned them off. I've already loaded them into the distant land generator. I turned off the esps in my data files list and tried again. They just didn't show up at all.
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Holli Dillon
 
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Post » Fri Apr 02, 2010 4:53 pm

@ - (copy,paste ;)) Caerendevwin: simply re-run MGE's distant land wizard. This time, do not skip create distant statics! - load Morrowind without the pugins. You should now still see the grass - only this time 'round, it's animated!
If you see Vurt's grass sway in the wind, you can walk through it :)
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Cheryl Rice
 
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