Combat system needs to be revamped

Post » Fri Apr 02, 2010 10:36 am

So in Oblivion you had about five moves and melee fights were reduced to you and your opponent rushing at each other and button mashing and maybe one of you would block or something. It was very repetitive and boring.

In the new game there should be at least 3 times as many moves and just as many blocking moves (blocking with your weapon I mean. Obviously it would be kind of hard to think up and work in any special kind of special blocking maneuvers with a shield). The moves could be random or depend on a number of variables like how close the enemy is or if he's attacking or not or the amount of time that passes between hitting the attack button. Blocks could also depend on what attack you just used and/or where your sword is so that it all flows smoothly.

There could also be a system where you could learn different styles of combat. Alternatively, each race could have a different fighting style, though that could cause problems. A third suggestion is to have different moves depending on the type of weapon.
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luke trodden
 
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Post » Fri Apr 02, 2010 3:00 pm

I bet you Bethesda already has this problem covered.
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Arrogant SId
 
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Post » Fri Apr 02, 2010 7:07 pm

The combat systems in Morrowind and Oblivion are very similar so there's reason to worry.
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Alexander Lee
 
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Post » Fri Apr 02, 2010 9:54 am

And what does worrying here do for you, or the problem? I recommend you use the suggestions thread for stuff like this.
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leigh stewart
 
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Post » Fri Apr 02, 2010 4:02 pm

Anything similar to http://www.tesnexus.com/downloads/file.php?id=24936 and http://www.tesnexus.com/downloads/file.php?id=8273. People think things like these would ruin TES but they make it so much more fun and realistic.
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Rusty Billiot
 
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Post » Sat Apr 03, 2010 12:29 am

That's not a bad start. Skyrim should expand on that idea.

And what does worrying here do for you, or the problem? I recommend you use the suggestions thread for stuff like this.


More then half of the threads in this section are suggestions. Do you go in all those threads and say this? Do you go in every one say "This is a suggestion and should go in the official suggestion thread!"

If not then you should because you're awesome at it.
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Valerie Marie
 
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Post » Fri Apr 02, 2010 1:54 pm

It seems like TES can't decide if it is a cRPG or an Action/adventure RPG. The dichotomy (eh, not sure I'm using this word right) of these two combat paradigms was particularly pronounced in the difference in combat between TESIII and TESIV (i.e. removal of dice rolls, but still having skills).

I think there are ways to make skills relevant to action success while still maintaining a very interactive (player-mediated) combat (i.e. combos, finishing moves, etc.), all in first person.
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^_^
 
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Post » Fri Apr 02, 2010 9:13 pm

I hope it goes back to Morrowind's combat, just with the proper sounds an animations to show that the enemies are blocking and dodging. (Because it is apparently too difficult for people to realize this and they just think that their sword magically passes through their enemies)
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Cathrine Jack
 
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Post » Fri Apr 02, 2010 8:29 am

I would almost like it to be like real life where 99% of the fight is a lot of fancy blocking and dodging maneuvers. When the chance comes you can maybe take your opponent down in one or a couple of hits.
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Maria Garcia
 
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Post » Fri Apr 02, 2010 12:38 pm

I hope it goes back to Morrowind's combat, just with the proper sounds an animations to show that the enemies are blocking and dodging. (Because it is apparently too difficult for people to realize this and they just think that their sword magically passes through their enemies)


:clap: :clap: :clap:
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Georgine Lee
 
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Post » Fri Apr 02, 2010 12:19 pm

Morrowind combat made no sense. If I stick my sword into someone it should hurt them, regardless if I have spent a lot of time training. Think of how many people have committed murder using a weapon they haven't had months of experience with. Maybe have some kind of dice rolls for glancing or critical blows, but I want a realistic combat experience.
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Eric Hayes
 
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Post » Fri Apr 02, 2010 11:10 am

Morrowind combat made no sense. If I stick my sword into someone it should hurt them, regardless if I have spent a lot of time training. Think of how many people have committed murder using a weapon they haven't had months of experience with. Maybe have some kind of dice rolls for glancing or critical blows, but I want a realistic combat experience.


This is true, but if you're stabbing someone with a rusty dagger and they're wear a full set of armor, you probably wont do any damage. I agree with you to an extent.
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Davorah Katz
 
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Post » Fri Apr 02, 2010 9:13 pm

So in Oblivion you had about five moves and melee fights were reduced to you and your opponent rushing at each other and button mashing and maybe one of you would block or something. It was very repetitive and boring.
Yep, totally agree :foodndrink:

In the new game there should be at least 3 times as many moves and just as many blocking moves (blocking with your weapon I mean. Obviously it would be kind of hard to think up and work in any special kind of special blocking maneuvers with a shield). The moves could be random or depend on a number of variables like how close the enemy is or if he's attacking or not or the amount of time that passes between hitting the attack button. Blocks could also depend on what attack you just used and/or where your sword is so that it all flows smoothly.
Erm, would these be done but specific series of buttons, mouse click and direction, etc? If yes, then count me out! I had a hard enough time trying to impliment OB's few special maneuvers; there's no way I could handle more! :mohawk: Simple is good since it's less of a video game :nod: :)

There could also be a system where you could learn different styles of combat. Alternatively, each race could have a different fighting style, though that could cause problems. A third suggestion is to have different moves depending on the type of weapon.
It'd be nice to see a 4-paw cat attack or a lizard tail slap :nod:

But....I'm betting that the combat system, styles, etc. were all done at least a year ago? But, maybe your ideas would work for an ES VI?

Morrowind combat made no sense. If I stick my sword into someone it should hurt them, regardless if I have spent a lot of time training. Think of how many people have committed murder using a weapon they haven't had months of experience with. Maybe have some kind of dice rolls for glancing or critical blows, but I want a realistic combat experience.


It made total sense; keep clicking until the darned enemy was dead! It never once bothered me that my blows never registered :toughninja: Maybe it's my old PnP background :shrug:
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Frank Firefly
 
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Post » Fri Apr 02, 2010 12:44 pm

This is true, but if you're stabbing someone with a rusty dagger and they're wear a full set of armor, you probably wont do any damage. I agree with you to an extent.


True, but that is why there are already formulas listed http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula What they need to do is possibly balance it a bit more but it still works well.
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scorpion972
 
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Post » Fri Apr 02, 2010 2:22 pm

Erm, would these be done but specific series of buttons, mouse click and direction, etc? If yes, then count me out! I had a hard enough time trying to impliment OB's few special maneuvers; there's no way I could handle more! :mohawk: Simple is good since it's less of a video game :nod: :)


No.

I'm kind of a hypocrite because while I said Oblivion was nothing but button mashing, my suggestions are still also all about button mashing, but with a lot more style!

:disguise:
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Eileen Müller
 
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Post » Fri Apr 02, 2010 1:06 pm

The combat systems in Morrowind and Oblivion are very similar so there's reason to worry.


Umm, Oblivion introduced blocking, and removed the "dice roll" feeling to combat.
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Julie Serebrekoff
 
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Post » Fri Apr 02, 2010 8:55 pm

They were still very similar in that there were only 4-5 moves in combat.

And Blocking was a skill in Morrowind too. You need a shield mind you, but it was there. http://www.uesp.net/wiki/Morrowind:Block

Similar.
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Trista Jim
 
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Post » Sat Apr 03, 2010 12:48 am

i agree with that, but i think that bethesda is smart enough to figure out what they need to improve. also you have to know that every little detail they improve costs boatloads of money, so they are probably going to revise it a little bit at a time. besides, I don't want them to make so many moves and make it a mortal combat combo style game. that gets really annoying and they could lose a bunch of fans off of that.
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Mark Churchman
 
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