Do you miss bartering?

Post » Wed Mar 27, 2013 8:50 am

I think what he means is your statement about less features = less RPG...Or something like that. One of those points you constantly harp on about.

If the end result is you have less ways to do something than in previous games, then yes.
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darnell waddington
 
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Post » Wed Mar 27, 2013 3:51 am


Yep and repairing weapons, armor or paying a smith to fix it for you. Why they taken that out you got me> :facepalm:

Because they have to make everything as simple as possible for today's lazy casuals, that way they can sell more copies.
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Chloe Mayo
 
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Post » Wed Mar 27, 2013 6:59 am

Hell no. Utterly pointless feature. My character is smart enough to do his own damn bartering without my help.
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Miss K
 
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Post » Tue Mar 26, 2013 8:43 pm

If the end result is you have less ways to do something than in previous games, then yes.

Some things though should just be simple. Not every little thing needs complexity. Buying items, for instance...It should be a pretty straight forward thing.
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Chloe :)
 
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Post » Wed Mar 27, 2013 3:41 am

I think what he means is your statement about less features = less RPG...Or something like that. One of those points you constantly harp on about.

I do not appreciate the teneur of this post one bit mister.
If I 'constantly harp on about something,' perhaps one may consider that it is an important issue for me?
I dont know what kind of debating is going on but when one poster replies to something I did not say and the other poster has the notion to post a denigrating little message suggesting it might have to do with a hidden agenda of animosity towards the poster instead of honest debate on merits as presented, well then I get a little miffed.

If I 'constantly harp on about something' it might have something to do with the thought, against all amassed evidence, that if one points at the sky and says 'blue' enough that then maybe eventually other people will start to notice a certain blueness about the sky as well.

Removal of features = poorer RPG.
Why?
Because the game no longer supports the playing of certain roles in a roleplaying game, because the focus automatically shifts towards other game elements making each playthrough less diverse and for the very simple reasons that removing roleplaying options from an RPG is bad.
Basta.
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Josh Lozier
 
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Post » Wed Mar 27, 2013 6:11 am

Because they have to make everything as simple as possible for today's lazy casuals, that way they can sell more copies.

Because repairing armor in Oblivion was needless tedium that only served as a semi-useful way to get a few Endurance points on levelup. And a possible gold-sink, but even that wasn't much, because hammers weren't all that expensive. (Personally, I don't believe I ever used an NPC repairman - like I said, Repair was one of the easier ways to build your Endurance. Which was basically required.)


or nah, we can just keep parroting that moronic "Oh, noes! Teh casualz!" crap that's infested so many gaming forums these days.
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luke trodden
 
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Post » Tue Mar 26, 2013 11:42 pm

Youre responding to something I did not say. Its very easy to disagree with people if first you tell them what they said and then you tell them why what you said doesnt work.
I said that every feature removed makes it a poorer RPG.
Did I say anything about bartering and repairing making it a 'proper RPG' and its exclusion less so?
I did not.
In future, respond to what I said please if youre gonna quote me.
Thank you.

Each removed feature makes a poorer RPG experience for the simple fact that there are less roles to play. I cant very well be a savvy businessman/ diplomat in Skyrim because there is no barter and speech is a joke. Speech doesnt affect disposition anymore, you see. Its a thing the game doesnt do anymore, its removed.
Making it a poorer RPG.

The speech mini game and the repair feature in Oblivion hardly constituted roles to play at all. The mini game was terrible. The spinning wheel was not fun there was no role there it was just a mini game. And the ability for smiths to repair your gear or repair hammers for players were not roles for the player either.

Both of those features in Oblivion were severely lacking and to complain about them not being present in Skyrim is laughable. If they were to be included they would have to be implemented in a much better way.

And not every feature removed makes for a poorer rpg experience. The removal of the mini game and carrying around repair hammers are two examples of addition by subtraction in my opinion. Could they have come up with better systems for both? Maybe. But the old systems were cumbersome and not enjoyable.
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Ann Church
 
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Post » Wed Mar 27, 2013 9:59 am

Youre responding to something I did not say. Its very easy to disagree with people if first you tell them what they said and then you tell them why what you said doesnt work.
I said that every feature removed makes it a poorer RPG.
Did I say anything about bartering and repairing making it a 'proper RPG' and its exclusion less so?
I did not.
In future, respond to what I said please if youre gonna quote me.
Thank you.

Each removed feature makes a poorer RPG experience for the simple fact that there are less roles to play. I cant very well be a savvy businessman/ diplomat in Skyrim because there is no barter and speech is a joke. Speech doesnt affect disposition anymore, you see. Its a thing the game doesnt do anymore, its removed.
Making it a poorer RPG.
I think what he means is your statement about less features = less RPG...Or something like that. One of those points you constantly harp on about.

I actually misread it. I read "poorer" as "proper". Either way, it's not like my misreading drastically changed the meaning of what I quoted. He's still saying the game is lesser of an RPG because of what was removed. What he fails to do - as he has always failed to do - is see what was added to the game. He only focuses on what was removed, and constantly over exaggerates what was actually removed, as there actually is a bartering system in Skyrim. It's just handled differently than from game's past.

If the end result is you have less ways to do something than in previous games, then yes.

But there really aren't less ways tho.
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Alina loves Alexandra
 
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Post » Wed Mar 27, 2013 10:42 am

(text)

Nowhere in my post did I mention Oblivion or its cabinet of horrors de minigames.
One would imagine that in a post quoting text where I mention something about replying to what I actually said instead of what youre telling me I said, one would take greater care..
Ah, blast it, Ive had enough of this malarkey.
Exit, stage left.
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Sun of Sammy
 
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Post » Tue Mar 26, 2013 11:18 pm

You're talking about the Oblivion system? I'm so, so, so glad that stupid thing was pulled. My time dealing with merchants should be minimal and focused on one thing and one thing only: the sale. You show me what you have, I'll buy what I need, sell what I don't, and then I'm the hell out.

I'm not interested in tweaking sliders or playing stupid mini-games just to save some money.


Because they have to make everything as simple as possible for today's lazy casuals, that way they can sell more copies.

And that comment deserves a :facepalm:
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Micah Judaeah
 
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Post » Tue Mar 26, 2013 9:16 pm

Hell no. Utterly pointless feature. My character is smart enough to do his own damn bartering without my help.

Yes finally a good point I can argue with.. Well what if the bartering feature of Morrowind, the char does know the buying and selling prices but has an option to either sell low or higher to raise or lower even maybe disposition.

Some things though should just be simple. Not every little thing needs complexity. Buying items, for instance...It should be a pretty straight forward thing.

Well I personally don't see a problem with the affection of how "quick" and sleek you could barter.. It would still be the same as the fixed initial buying price then you could raise and lower.. It's not like all items are marked as 0 initial value...
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Carlitos Avila
 
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Post » Tue Mar 26, 2013 10:09 pm

Well I personally don't see a problem with the affection of how "quick" and sleek you could barter.. It would still be the same as the fixed initial buying price then you could raise and lower.. It's not like all items are marked as 0 initial value...

I didn't say Quick or Sleek, I said straightforward, as merchant interactions have been since the 80's of my youth. Approach counter, talking to merchant, enter store screen, exchange goods for gold, and on my way.
But as I keep saying...you can still get lower prices through perks...Both are investments in speechcraft and charisma.
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Silencio
 
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Post » Wed Mar 27, 2013 5:42 am

I do not appreciate the teneur of this post one bit mister.
If I 'constantly harp on about something,' perhaps one may consider that it is an important issue for me?

I like to think it makes you just sound like a broken record, and makes it easier to gloss over.
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Arnold Wet
 
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Post » Wed Mar 27, 2013 5:50 am

I miss Ken Rolston.
Yes
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Lillian Cawfield
 
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Post » Wed Mar 27, 2013 4:36 am

Because they have to make everything as simple as possible for today's lazy casuals, that way they can sell more copies.
Hahaha, he said "casuals". So many people spurt that word around it's just stupid to even bring it into an argument.
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sam smith
 
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Post » Tue Mar 26, 2013 11:40 pm

I immediately stop reading when I see words like this in a post...
...None of us know a damn thing about game design...Don't embarass yourself...Just because you may have tweaked something on the Construction Kit doesn't mean you know how that goes down...

I embarass myself to suggest that people who do something for a living could manage to flesh out a system they designed, built and are selling me? Have you not noticed the incredible number of bugs in this game? They're there because we don't know how to design games? I think not. They're there because the almighty bottom line trumps everything else. Bethesda crawled into bed with Microsoft, the Universal Master of Bugs. We're now blessed with the Quick and Dirty approach to game presentation. Thanks, I'll just go on being embarassed, you can excuse away sloppy work to your heart's content.
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barbara belmonte
 
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Post » Wed Mar 27, 2013 2:15 am

I embarass myself to suggest that people who do something for a living could manage to flesh out a system they designed, built and are selling me? Have you not noticed the incredible number of bugs in this game? They're there because we don't know how to design games? I think not. They're there because the almighty bottom line trumps everything else. Bethesda crawled into bed with Microsoft, the Universal Master of Bugs. We're now blessed with the Quick and Dirty approach to game presentation. Thanks, I'll just go on being embarassed, you can excuse away sloppy work to your heart's content.
If you can make a game as big and as complex as Skyrim with little to no bugs, then you can talk about game design and how to make a "perfect" game.
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Sherry Speakman
 
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Post » Wed Mar 27, 2013 9:23 am

I embarass myself to suggest that people who do something for a living could manage to flesh out a system they designed, built and are selling me? Have you not noticed the incredible number of bugs in this game? They're there because we don't know how to design games? I think not. They're there because the almighty bottom line trumps everything else. Bethesda crawled into bed with Microsoft, the Universal Master of Bugs. We're now blessed with the Quick and Dirty approach to game presentation. Thanks, I'll just go on being embarassed, you can excuse away sloppy work to your heart's content.

I was more pointing out your assumption that it would be simple. But do go on.
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Vicki Blondie
 
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Post » Wed Mar 27, 2013 7:26 am

Yes finally a good point I can argue with.. Well what if the bartering feature of Morrowind, the char does know the buying and selling prices but has an option to either sell low or higher to raise or lower even maybe disposition.
I don't see the point. I'm content the way it's now - always sell at the highest price available, always sell at the lowest. Disposition is barely featured in Skyrim and by no means required to proceed in the game so it's irrelevant.
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Flesh Tunnel
 
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Post » Tue Mar 26, 2013 7:59 pm

If you can make a game as big and as complex as Skyrim with little to no bugs, then you can talk about game design and how to make a "perfect" game.

Absolute balderdash.
This is another one of those arguments that gets trotted around, that basically means 'youre not allowed to say anything' and that is absolute nonsense.
I dont need to run a nation for four years to comment on its politicians.
I dont need to own a garage to know if the mechanic did a shoddy job on my car.
I dont need to own a potato farm to like one type of potato chip over the other.
And so on and etcetera.

I am perfectly capable of having and presenting an opinion on these matters, regardless of what I make and do myself.
Its called being a human being, and we do it all the time. With anything.
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mimi_lys
 
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