1. One-handed, for killing mages, dragons and other tougher enemies.
2. Two-handed, for reaping lesser creatures and light armor enemies (mainly bandits).
3. Destruction, for long-ranged firepower.
4. Restoration
5. Illusion, for crowd controls.
6. Enchanting. It is essential for Destruction users.
7. Alteration.
Minor Skills:
1. Speech. Mainly for RP purpose. Plus it provides extra money for getting more training secessions.
2. Smithing. Weapons need to be tempered.
No armor, no companions, barely use potions.
I'm wondering if anyone tried this build (or the ones that is similar to this)?
So far I'm level 50 and having a really good time. Because my character is so well-rounded, there's no such a situation that I cannot handle.
More importantly, the build is so diverse, which made it fun for a long playthrough.