WaitGameTime - Utility question

Post » Fri Mar 29, 2013 1:30 am

I need a really simple timer that is started by a dialog option and it waits 24 hours, then enables an object reference. I have tons of timers set up on quests that are a lot more elabortae with change location events and other parameters. But for this I just need something very simple. It's going to be used for enabling the stuffed animals in my Trophy Cavern and will work like this:

Player - I'd like you to make me a Mammoth Trophy.

Patsy (my taxidermy guy) - OK, I'll have that for you sometime tomorrow. (wait 24 hours and enable mammoth in cavern)

So, could I just put this in his dialog fragment for that to work?

Utility.WaitGameTime(24)MyMammoth.Enable()

I'd try it out myself, but I'm at work, and this idea just popped in my head during the morning commute, lol.
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Jordan Fletcher
 
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