SST now support direct ESP translation:version 0.50-added support for direct Esp/esm translation. Please read the notes in the description section of this readme.
-When you save an esp, SST will do a backup of the original one.
-ui improved.
-SST now check if blank non-Null strings have ben replaced by NULL strings before saving esp/strings. Some blank strings can cause issues during gameplay.
ESP MOD: load an esp and translate, simple as that.
However, it's better if you generate a dictionnary before, see this part below, in the Strings Mode section. (SST will try to build one at first launch)
When you edit a String, you get, (in the edit window - espRecord panel) the list of all fields that are in the same record. You can Switch between records with a double click. All functionnalities work exactly like in STRINGS MODE.
Note: I may have forget to catch some fields to translate, so If you find some untranslated datas in your game, please report with the name of the mod, then I can safely check.
You can also add them in the "records.txt" file, but do this wisely

Note2: Esp are loaded in a very straighForward method. It expects to see records when they should be, and doesn't try to cheat on that.
This means that if your original-untranslated esp have some corrupted datas (which can be the case with esp that have been edited with some old tools), SST will propably refuse to load it. Before complaining if you get this issue, be sure to check the original esp integrity first with tes5edit