[RELz][WIPz] Easter in Skyrim: Ova the Rainbow

Post » Mon Apr 01, 2013 3:07 pm

http://skyrim.nexusmods.com/mods/34180/

The search for a missing man leads to a psychedelic egg hunt unlike anything you've seen before!

BETA 0.81 - Some egg effects require SKSE, though the mod is playable and completable without it. See notes on known bugs below!

The Hunt
  • Find colorful, hand-painted eggs hidden all over Skyrim's cities and wilderness.
  • Dynamic placement means eggs are never hidden in the same place twice and the hunt can go on for as long as you like!
The Eggs
  • Each egg provides a unique, psychedelic experience when used.
  • Many grant you powerful abilities, but at what cost?
The Source
  • Where are the eggs coming from?
  • Who is hiding them?
  • What is the creature "all in pink"?
Location
========
Meet Tsajami, a lone Khajiit woman living in a tent just south of Whiterun. Her friend has gone missing, and she needs your help. When you find him, the egg hunt will begin.

Tips
=====
  • Pay attention to your quest log!
  • Currently there is no way to restart the egg hunt once you have completed the final battle. This will be added in an update in the near future. In the meantime, make sure you have hunted all the eggs you want before you track down the Creature.
  • Eggs are placed in real time as long as you're outdoors. You will find them tucked next to cliffs, in bushes, hollow logs, baskets or pots and sometimes even on open ground.
  • Eggs emit a glow and a faint sound to make them easier to spot.
  • Hunting in the same area for a long time will deplete it of eggs. It's better to keep moving.
  • If you can hear an egg nearby but can't find it, it may have been placed in an unreachable spot. I'm working on this, and it shouldn't happen very often.
Details
=======
This mod is a collaboration between me (Verteiron) and my wife (Syrcaid). Her original idea for an egg hunt took on a life of its own, and this mod is the result.

Incompatibility
===============
The egg placement script places a load on the script engine. Other very script-intensive mods may impede performance.

Known Issues or Bugs
====================
This release is considered beta. Although I believe it to be working well and quite stable overall, there are some known bugs and presumably a few unknown ones.

Reporting these to me would be very helpful!

In the final battle, there are a couple of glitches in the creature's behavior.
  • Sometimes the placement of illusions causes visual glitches.
  • Sometimes the illusions are the wrong size.
  • Sometimes it will charge you without knocking you down.
  • If it ever manages to teleport outside the arena PLEASE let me know.
There are a couple of errors in the dialogue subtitles and one misplaced voice asset in Tsajami's final lines.

Rarely, an egg will get placed in an unreachable area. I'm working on this, but there's only so much I can about it.

I have gone to some lengths to stomp out a CTD (crash to desktop) bug that plagued the egg placer for a while. Although I believe this to be fixed PLEASE let me know if you get a CTD during the egg hunt or while tracking the creature.

Todo
====
  • Make the egg hunt and final battle repeatable.
  • Improve the speed/efficiency of the egg placer script.
  • Fix a couple of dialogue errors.
  • Give Tsajami something useful to do after the quest is over.
  • Add more eggs with more abilities.
  • Add a couple of additional visual effects and attacks to the final battle.
Scripts
=======
It is generally my practice to include the script sources in the archive. In this case, however, I must beg your forgiveness while I get them neatened up. They really are unfit to be seen right now. They'll be included with the final 1.0 version, if not sooner.

Installation
=======
1. Extract this archive to any folder and then copy the contents to Skyrim's Data folder.
2. Start Skyrim, click Data Files, and enable the OvaTheRainbow.esp file.

Or simply use Nexus Mod Manager.

Uninstall
=========
1. Start Skyrim Launcher, click Data Files, uncheck the OvaTheRainbow.esp file.
2. Delete the files/folders associated with the mod.

Skyrim\Data\OvaTheRainbow.esp
Skyrim\Data\OvaTheRainbow.bsa

Or just use Nexus Mod Manager.

Upgrade
=======
Just overwrite everything, no problem.

History
=======
0.81, 2013/03/31 – Fixed eggs spawning in interior cells (thanks restcoser!).
0.80, 2013/03/31 – Initial beta release to Nexus.

Credits
=======
Thanks to my lovely wife Syrcaid for the idea, artwork, and voice acting.
Thanks to Ducey, Alex Velicky, Chesko, Worm, dAb, Antares, gulogulo, isoku, Rongphale and anyone else I forgot over at the gamesas CK forums.
Thanks to Bethesda for creating Skyrim and the Creation Kit.

Tools Used
==========
Creation Kit
nifSkope
Audacity
Freeverb 3
Dee-Esser
Archive.exe
BSAOpt
TES5Edit
7-Zip
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